Submissions from 2017-10-29 to 2017-10-30 (1 total)

Integrated the Pathfinding into the player's movement ability. It will now pathfind to the selected tile. It's kinda wonky because right now it all takes place in 1 turn, so I gave the player a much longer movement range. Eventually, it will take place over multiple turns, and only execute 'n' tiles worth of moving 'this' turn.

Then, thinking I had pathfinding all going, I wanted to make a moving enemy. Enter the Blob. After struggling to just write some random wandering movement, I finally have a guy who creeps around aimlessly. He doesn't use path finding at all, just chooses 1 of the 4 cardinal directions with the constraints that (1) it's passable and (2) it doesn't put him back where he just came form. That last bit actually means that he can get stuck in corners, but whatever, he's supposed to be dumb