Submissions from 2017-10-03 to 2017-10-04 (1 total)

A few lines of code and now the troops actually get moved to their respective tile. This is prior to the commitment of the turn to the server for validation and the real movement taking place. So this is just the local visualization of planning out your turn.

There are a few bugs I need to deal with and I need to add a way to "undo" a move by clicking a unit (remove the simulated move from the list of moves this phase of the turn). I'd also like a way to indicate which tile a troop came from. Maybe a line back to where they started the turn?

Another small task finished, I completed the configuration of the invasion zones on the west coast. Meaning the tiles have the right properties, links to their neighbors, troop positions, etc. This is a tedious and boring task but the way I am developing this is one phase of a turn at a time till they are all implemented. Well, in order to make the reinforcements work 100% correct I needed to tackle that now.