Submissions from 2016-01-17 to 2016-01-18 (1 total)

Did a bunch of good stuff, but realized that I will probably have to unlock the camera's x-axis for the game to feel right. That's not super easy, because the backgrounds weren't made for that. It's doable if it's worth it though. I took a 5th go at a GUI mockup, and I like it so far. It's less intrusive and more useful than the prior attempts.