Updated Contrabot to have larger tile grid, UI that scales with grid, inspector with finite memory, and variable inspection rates. The last two took 20 minutes, first two took 1.5 hours... UI is way hard than AI, apparently.
I coded some of the gameplay flow today. Simple gamestate changes that determine how the game plays. I also mostly coded an event system that will let me easily queue up a bunch of visual effects that will automatically play and then pass along control to the next state when they are finished.
Mostly behind the scenes stuff. I should have something visual the next update.