Submissions from 2015-02-16 to 2015-02-17 (3 total)

Nothing too much to tell today. Had tons of things to do unrelated to Crystal Kingdom. Mostly did some minor tweaking and came up with many tasks that still need to be done for example creating winning scenarios and an option to choose one of multiple possible bonuses before starting a new game. I'm hoping to finish some of them already tomorrow. :)

Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)
For more updates, you should follow my twitter account - @PeterLauris and the account of Crystal Kingdom - @CrystalKingdom_
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Today on my lunch break I fixed the passing component variables into sub-components problem. I did that by passing in the parent_component to the compileComponent function.

It's not the most fun part of writing software, but html/template is now at 100% coverage. Almost exactly ⅓ of the code resides in html/template, so I still have a fair few more tests to write. Sadly, I think the easiest tests are written. I don't really think the middleware piece is too hard, but really requires the assets piece to be tested. The assets piece does file access & manipulation. I can't help but think that's going to be a bit more challenging to test properly.

I also decided to say screw it and threw the code on Github: https://github.com/losinggeneration/pipeln