Finding the key to the cellar. I haven't built multi-map scenes in a while so I had to remember how to do it. It's a little more finicky than I would like. The inside and outside of the house are separate maps, and I have to position the doors, the warp trigger zone, and the destination zones very carefully. The front door of the house is actually replicated on the inside house map - I may need to link the object somehow. This is just a test scene, but this scenario will eventually need to have an ai character inside the house that goes outside eventually.
Next milestone - trick an ai to go in the basement, and then lock him in?