Submissions from 2015-06-04 to 2015-06-05 (3 total)

A submission for Make games. 131

I'm sick so wasn't able to do a lot yesterday, but I did return to Erik, albeit not in a big way.

  • Noticed pixel-offset bug had mysteriously returned. Realized I had never merged in my bug fix for that which I had added on my work computer. Headslap. Here I am 8 or 9 commits in and I have 3 commits on another head. Merged it in, surprisingly with no code conflicts.
  • Wrote up a third "scenario" for the first scene. Spent some time thinking about how these scenarios will be implemented. Going to think about it a lot more before I hastily code up anything for them.

A submission for Make games. 131

I spend every weekend away from home, but this one I completely forgot to bring my laptop charger. Just so I would keep the streak up I wrote down every idea I have for the game I'm working on. I'll probably change most things as it became WAY too complicated and I want this to be a small project - well not exactly small but I want to be able to complete it in 6 months or less.

Here's the write up:

basic ideas:

- Tower with 100 floors (+20 hidden maybe)
- player must grab all treasures in the tower to beat the game 100%
- gameplay based after Tower Of Ki, but top down like Goof Troop
- Tower does not follow floors directly (eg 1-2-3), sometimes it will skip a floor (eg 1-3-4)
- There are hidden entrances to these hidden floors
- game starts in the first floor
- player must go up each floor while avoiding traps and enemies
- player can find magic shops (???) where he can spend his money
- currency is cruzeiros symbol
-

items:

- 2 different item types: equippable and passive
- 4 passive, 4 equippable
- items have levels (up to lvl3)
- player can upgrade items using rare upgrade stones(candy? magic sand? baguette?)
- upgrading items add/change their effects

Item list:
 Equippable
 -Shovel 
 -Bomb
 -Zarabatana (blowgun)
 -????
 Passive
 -Map
 -Sneakers
 -Goggles
 -???


tentative ideas:

- a new theme every 20 floors (120/20 = 6 different themes)
- a way for the player to "warp" between floors more easily (maybe a warp every 10 floors)
[note: another idea would be having no warps at all - the player would have to beat the game then go back to find other treasures]
-player has to go back to his car(?) to change items

A submission for Make games. 131

I am going to start working on something new today.