I'm sick so wasn't able to do a lot yesterday, but I did return to Erik, albeit not in a big way.
I spend every weekend away from home, but this one I completely forgot to bring my laptop charger. Just so I would keep the streak up I wrote down every idea I have for the game I'm working on. I'll probably change most things as it became WAY too complicated and I want this to be a small project - well not exactly small but I want to be able to complete it in 6 months or less.
Here's the write up:
basic ideas: - Tower with 100 floors (+20 hidden maybe) - player must grab all treasures in the tower to beat the game 100% - gameplay based after Tower Of Ki, but top down like Goof Troop - Tower does not follow floors directly (eg 1-2-3), sometimes it will skip a floor (eg 1-3-4) - There are hidden entrances to these hidden floors - game starts in the first floor - player must go up each floor while avoiding traps and enemies - player can find magic shops (???) where he can spend his money - currency is cruzeiros symbol - items: - 2 different item types: equippable and passive - 4 passive, 4 equippable - items have levels (up to lvl3) - player can upgrade items using rare upgrade stones(candy? magic sand? baguette?) - upgrading items add/change their effects Item list: Equippable -Shovel -Bomb -Zarabatana (blowgun) -???? Passive -Map -Sneakers -Goggles -??? tentative ideas: - a new theme every 20 floors (120/20 = 6 different themes) - a way for the player to "warp" between floors more easily (maybe a warp every 10 floors) [note: another idea would be having no warps at all - the player would have to beat the game then go back to find other treasures] -player has to go back to his car(?) to change items