Today's log comes to you in the form of a skype chat!
[10:37:52 PM] iamscissors: ross
[10:37:52 PM] iamscissors: stuff
[10:37:57 PM] Ross MR.C: stuff
[10:37:58 PM] iamscissors: First:
[10:38:09 PM] iamscissors: I seperated the movement and the state machine programming
[10:38:23 PM] iamscissors: this way the movement never knows what is happening in the state machine
[10:38:33 PM] Ross MR.C: alrighty.
[10:38:35 PM] iamscissors: it just knows where it needs to go
[10:38:55 PM] iamscissors: this simplifies everything because I dont have to worry about what is actually happening
[10:39:01 PM] Ross MR.C: ^
[10:39:16 PM] iamscissors: if it gets close it slows down, and if its far it speeds up and if its off target it turns etc etc
[10:39:18 PM] iamscissors: Second:
[10:39:44 PM] iamscissors: as is usual in these things, the best solution I found was a mix of the two extremem methods of movement
[10:40:04 PM] iamscissors: originally we had no acceleration, and no turning, just jumps to the right direction and speed
[10:40:14 PM] iamscissors: then we had slow turns and slow acceleration
[10:40:18 PM] iamscissors: I combined them both
[10:40:36 PM] iamscissors: so you instantly start at .4-.5 of your max speed and then accelerate the rest
[10:40:48 PM] Ross MR.C: sounds like it is looks way better