Submissions from 2015-02-12 to 2015-02-13 (1 total)

Today's log comes to you in the form of a skype chat!

[10:37:52 PM] iamscissors: ross

[10:37:52 PM] iamscissors: stuff

[10:37:57 PM] Ross MR.C: stuff

[10:37:58 PM] iamscissors: First:

[10:38:09 PM] iamscissors: I seperated the movement and the state machine programming

[10:38:23 PM] iamscissors: this way the movement never knows what is happening in the state machine

[10:38:33 PM] Ross MR.C: alrighty.

[10:38:35 PM] iamscissors: it just knows where it needs to go

[10:38:55 PM] iamscissors: this simplifies everything because I dont have to worry about what is actually happening

[10:39:01 PM] Ross MR.C: ^

[10:39:16 PM] iamscissors: if it gets close it slows down, and if its far it speeds up and if its off target it turns etc etc

[10:39:18 PM] iamscissors: Second:

[10:39:44 PM] iamscissors: as is usual in these things, the best solution I found was a mix of the two extremem methods of movement

[10:40:04 PM] iamscissors: originally we had no acceleration, and no turning, just jumps to the right direction and speed

[10:40:14 PM] iamscissors: then we had slow turns and slow acceleration

[10:40:18 PM] iamscissors: I combined them both

[10:40:36 PM] iamscissors: so you instantly start at .4-.5 of your max speed and then accelerate the rest

[10:40:48 PM] Ross MR.C: sounds like it is looks way better