Submissions from 2020-05-24 to 2020-05-25 (1 total)

Genre: City Builder / Tycoon
Audience: 8+ with interests in city building, or tropical islands.
The player has bought a remote island in the Caribbean, he or she may choose to develop it in different ways. The player must manage different resources, including population, water / food supply, housing, public appeal, crime, education, and happiness.
At the beginning of the game the player will start with his mansion, and a chanty village. As the player progresses he must rule this privately owned island in order to progress and improve his island. The player may choose to keep his people ignorant, in an attempt to get them to treat him as a monarch, or possibly a god. On the other hand the player may choose to industrialize his island, plant fruit, or create a world renown vacation spot.
Through a diplomatic relations menu the player may offer incentives to certain markets in order to sell his fruit, precious minerals, oil, etc. The player may also enact policies in order to attract new residents to his island, or boost tourism. Which ever strategy the player chooses (or combination of) he should do so in a way which creates synergy. For example, a tourism focused island should not be harvesting oil outside of it, as an oil spill may damage its beaches. On the other hand, agriculture may create food tourism, better quality ingredients in restaurants, and have the island be famous for its fruits worldwide. As the island progresses the player may also grow his mansion and gardens.

Music Style: https://www.youtube.com/watch?v=1usbkfcoaD8