Genre: (ARPG, Action Adventure)

Platform: (Console PS4/PS5 and PC)

Demographic: (Rango de edad, experiencias e incluso país que el juego intenta satisfacer).

Game description: before humanity, where once earth was a “cosmic beast” “Uchū” and itself was fought by the goddess Bosei in order to subdue it and consume it, a massive battle took place the earth a powerful monster cut off an arm from Bosei her blood spilled over the beast she then proceeded to grab her severed arm and used it as a spear to pierce the beast’s core until it melted after the monster was defeated it succumbed to its own energy and its corpse curled into a sphere before consuming the beast Bosei sensed smaller forms of life on the surface of the corpse been born from her blood and because of pity decided not to consume the planet, then that life thrived as “humans” while all other life forms from earths corpse where born out of the malice of Uchū with the sole purpose of killing them demons, hounds, monsters and wildlife the “Sons of Malice” want humanity dead, in order to protect the life she created unwillingly, from the remains of her right arm she created a celestial body “the moon” to be a safe haven for humans and would create guardians made from rock and vines for these humans that would protect and take care of them until they were escorted and reached “the moon”
Game general concept: you’ll take the roll of a guardian in its quest to escort a child to Haven while in a world where every creature wants to kill you, while protecting your companion, because you where created by a goddess you have access to a different arrange of powers from alchemy: cure illnesses and restore health to even crafting objects from raw materials with your will, to pyromancy to erase any lifeform, to extensive weapon knowledge, to a special link to the human you are bound to which tells you his specified location if captured, enemies want to harvest your companions blood because after being consumed its as if one is consuming Bosei’s blood giving the monsters insurmountable power, if you die or you’re companion is killed you’ll fail, while traveling you and your companions bond will strengthen when its strong enough your companion will help in battle if possible but this bond will be reset after death, if you’re companion is captured you’ll have to save him by killing its captor in battle, enemies give you EXP to level up you’re character by choosing between what next skills to learn from the Pyromancy, alchemy and martial arts skill Tree

MVP: a block which works as a follower for the player character you control (a bigger block) and enemy blocks which attack your follower, and you must defend it by attacking the enemy.

How is the game played: a linear game where you will travel with your companion from area to area to explore and keep advancing until reaching where one can ascend to the moon. in these travels you can find majestic environments, deadly creatures, other guardians with the same goals, otherworldly peaceful creatures or even another purpose and you will have to adapt to protect your companion either by fighting, curing him of illness, finding shelter, or travelling through harsh environments, you companions state will be shown if he’s hungry, thirsty or tired and his health if any of them go empty they will die and you’ll fail your mission, if they stay low for too long he will lose mental fortitude and if it reaches 0 they will die, talking, taking requests from your companion or playing music increase mental fortitude and strengthen bonds which unlocks special abilities and can make your companion help you through battle, from time to time you’ll find guardians who failed their missions and try to capture your companion, as a guardian can only go to the moon with a human, if this occurs you must pursue and retrieve your companion if you lose them you fail, if you reach them you’ll enter a boss fight and after defeating a renegade guardian you’ll acquire a new ability

Accessibility: option for color blindness to change the color palette and a radar for deaf people to see were sounds come from.

Style of music: Music which reflects the current situation. Either peaceful traveling, tense battle music when facing the Sons of Malice or relaxing music while you play and instrument.

While travelling

Made in Abyss - The First Layer [Extended] https://www.youtube.com/watch?v=XGcY2Vr5CKU

Battle music

Darkest Dungeon - Combat Music https://www.youtube.com/watch?v=JYFU_RiefKk

While playing instrument
Beautiful Chinese Music - Tranquil Departure https://www.youtube.com/watch?v=8GV7bzn5QoY

Style of Visuals: 3rd person perspective with open vibrant color landscapes
https://www.reddit.com/r/ImaginaryLandscapes/comments/i72jpj/fantasy_landscape_by_luka_mivsek/