Submissions by Minh.Ngu7004 tagged economy

[ Idea 08 - 26/07/2016]
Minh Nguyen | Minh.ngu7004

Source: Youtube.com/kotaku
Video of: Minecraft HoloLens demo at E3, 2015

My Zoo is a series business simulation video game which the player's winning objective is to build and run a successful zoo.
However in order to do so the player must be able to overcome various objectives that may prevent the zoos success.

Build a zoo the way you want to build.
Example: A Jurassic Park zoo that has Savannah enclosure and treetop walkways for guests.

Exhibits: Build amazing exhibits that not only satisfies your zoo animals but is enriching. Conserve endangered sepcies or resurrect prehistoric monstrosities >:D

Manage Guests: How do you promote your zoo to attract guests to your zoo?
Do your visitors have facilities to facilitate their expectations and needs?
- Food and Hunger: Is there stores or a variety of that are able to satisfy your customers hunger, and what of the trash as well as restrooms?
- Guests would be

Animals: Animals could be obtain in the form of puzzle pieces collected this could be done by
-micro-transaction promoting sales of particular species or endangered species
-collection of 5 mystery boxes with a said particular theme: Big cats, Primates, African mystery box or Arctic mystery box for examples.
-Requiring a large amount of in game economy money or being successful with the game rewards with collecting puzzle pieces.

Potentially in future with Holographic technology becoming more accessible to game developers, players will be able to change to and fro from birds eye and first person player perspectives. Altering between a player to a zoo keeper or a guest enjoying the rides.

- Pinch and pull to rotate the angle and view in which the players can see.

[ Idea 04 - 22/07/2016]
Minh Nguyen | Minh.ngu7004


Image Source: http://telkomgaming.co.za/slime-rancher-on-steam-g...

Think Slime Rancher but instead of slimes, it is crops that are to be sold in a more complex and competitive economy and in order to successfully grow crops of various and delicious flavors...

...the player must learn and practice how to play AC-DC - Highway to hell.

Entre-Planter takes the game mechanics of similar agricultural games such as the infamous Farmville but fuses together elements aimed towards a more economical perspective in terms of, in-game trading or selling within the games like: Diablo or Path of Exile.

In theory: The objective of the game is to successfully establish and expand your business of growing your crops to a fluctuating market whilst overcoming various situations and scenarios that may diminish whatever strategy the player conceptualized.
But the twist is in order to nurture these crops it must done by singing or playing said musical instrument of a song that the Player selected. Thus the resulting genre that the Player practices to grow their crops, results in a differing the flavor that the crops have once harvested.

The various objectives that player will have to overcome:
- Weather: How will the player maximize the most of the weather?

- Seasonal: Suppose the target audience desires vegetation that does not grow in that particular season? How do you prevent your crops from being eaten by rabbits in spring or chickens being eaten by roaming dire wolves in winter?

- Competitive business: What if the competition could reach multiple audiences? How does the player seek to out compete?

- An ever updating technology within agricultural industry: How do you stay one step ahead? What if you lose potential investors because of the decision is viewed unethical?

- The target audience: What if targeted audiences wanted the player to practice similar bands but not in particular AC-DC? or something entirely different like Michael Jackson?