Submissions by ianmoh tagged vr

A VR simulator where you guide a person making a vase on a pottery wheel.

You have recently passed away in an untimely death, having left behind your lover and now exist as a ghost.

It really was unfortunate - having splurged big to get her that device she always wanted, only to find your girlfriend is unbelievably uncoordinated. Now you are gone, it weighs heavy on you seeing her in such a pitiful state. So much so that you have one last task to complete before you can truly move on into the afterlife - help your uncoordinated lover master the art of pottery.

Players start each level inside an art studio with a picture of a vase that your girlfriend would like to complete.

Standing behind her and using the handle controls for the Vive, guide her hands as the wheels turn, helping her complete the vase. This is no easy task - the speed of rotation, the right amount of water to avoid the clay getting too soft or dry, this takes a lot of control and artistic flair - several things your girlfriend lakes severely.

Help her complete the vase before 'unchained melody', by the Righteous Brothers, playing in the background finishes.

This game is modelled after real-world physics of pottery, so players can get a real sense of what it is like. Every level, the vases get more detailed and complex. Complete the tasks and finally be able to move on into the afterlife.

This game isn't about love, or ghosts - it's about hand eye coordination.

Platform: HTC Vive for PC Desktop
Target Audience: Young adults aged 18 years or older, and anyone who has seen 'Ghost'.

Reference Images:
http://giphy.com/gifs/maudit-lol-maudit-ghost-frKd...
http://giphy.com/gifs/ghost-pottery-sexier-SrkgwDs...

A VR game for HTC Vive where you score as many high fives as possible from a crowd of people, and using body language to discern and avoid any 'awkward' moments.

You play as a somebody in a crowd of people. Something has just happened – we aren't entirely sure, but at the furore from the crowd being the signal, using the Vive controls and moving around to identify high-five targets, you have until the crowd energy dies down to collect as many high fives as possible.

Here's the catch – obviously something ridiculously awesome has occurred, which also means cameras and paparazzi are abundant, and in this day and age, one bad move could go from social celebration, to a meme that will haunt you as long as the internet remembers.

For instance, this guy...

Or Miss Popular here:


Not even money and talent could save you:


You are scored on how well each high five connects – imagine an arrow hitting a bullseye, except both and hands flying together. A great connection leaves you with a good score out of 100, and a satisfying 'pop'. The game ends as soon as the crowd dies down, or as soon as you fail, and your cumulative score given to you.Like in real life, there isn't always a clear distinction of when five hive time concludes, so it is up to you to decide how close you want to risk it for points.

But being too enthusiastic, may turn you into this guy:


Platform: HTC Vive for PC/ Windows
Target Audience: Ages 16 and older

Reference Images:
http://mashable.com/2014/06/11/high-five-lef-hanging-gifs/#_9yw2ke3vuqY
http://imgur.com/gallery/T8n40

A VR simulator using the HTC Vive, where you play as yourself (your height, wingspan, etc.) in a competition to collect the most lollies being thrown out from above you.

The mechanics and controls follow intuitively from a traditional lolly scramble. Positioned at a lower position than the thrower, standing next to opponents in a marked out perimeter, lollies are thrown out to you, and the purpose is to collect the greatest value in candy. Different candies collect different amounts of points. Naturally you can only hold two at a time in each hand. When caught, the player must drop the collection into their respective buckets, freeing up their hands to get more.

Points are awarded for every candy caught, with bonus points for how you got them. For example, catching one mid-air, or intercepting one from an opponent scores a bonus on top of the lolly's value. Different candy scores you different amounts of points, depending on their size or rarity.

In addition to the mechanics of a traditional scramble, there are bonus items thrown out that when caught, changes the environment, or grants you super-natural powers. These things include:

  • Items that move your opponents' buckets to a random location within the perimeter;
  • Temporary super speed, that makes everything and everyone else appear in slow motion;
  • Moon gravity, that allows for catching lollies at higher heights, but makes it slower to descend;
  • Temporary super-growth of appendages, like massive hands;

Platform: PC, HTC Vive;
Target Audience: Children aged 10-14, but unfavoured demographics that are older can be accommodated.

Reference Image:
http://www.stuff.co.nz/manawatu-standard/news/7830...

A single-player fantasy RPG, where players solve puzzles in a virtual reality environment, and follow the story of Ruby, a magical marble given life, as she solves the mystery of the world hidden inside a Rube Goldberg machine.

A Rube Goldberg machine is a contraption that is deliberately over-engineered with many parts to perform a simple task in a complicated fashion, generally including a chain reaction.

'Ruby and the Goldberg Machine' takes the playful spirit of these engineering marvels, to create a game with a fantasy narrative, sculpted around a central character. The premise of the game follows Ruby as she finds herself inside a broken world made of mechanical parts and contraptions, which she must fix in order to escape.

You play as a helper to Ruby. From a third-person perspective you use VR to navigate around each level, fixing and solving mechanical parts so they can work as a Rube Goldberg Machine, allowing Ruby to travel through on the path you created.

Each level is designed in a reflecting a steam punk styled universe. Beginning fairly simple, it gradually introduces to the player the dynamics and concepts of how the game works. As the player becomes accustomed to more complicated controls and dynamics, more challenging and larger levels are opened up - which include multiple doors and pathways being revealed, requiring the player to use their puzzle solving skills in order to get Ruby to unlock them.

At the start of each level you are shown where Ruby is (the beginning), and where she wants to go (the destination). You are then free to interact, move, turn and adjust certain objects in order to make a working path for Ruby to get through and clear the level.

When you are ready to give it a trail run, if the contraption fails, Ruby dies, and you are given the option to continue, which re-spawns Ruby back to where she last started. Along the way Ruby collects Gold laid on the paths she travels - this is a measure of your game completion, and as the game progresses, so does the string of pearls narrative.

Platform: HTC Vive on PC/Mac.
Target Audience: General audiences.

Reference Images:
http://gizmodo.com/the-worlds-tiniest-rube-goldber...