Submissions by Gibson.Hickey tagged racing

At some point in time, a quake tears itself throughout the world leaving massive crevices in its wake. Exploration of these crevices has been handed over to you, upon arriving at the bottom of one you discover a whole new world with a seemingly large amount of networked caves connected to what you can only describe as underground domes. Not long after wandering around a large beast appears in front of you lapping its lips, you take the appropriate action and bail. Thankfully you were on the track team in high school and are able to dash out of there like an Olympian gold medallist. Unfortunately the monstrosity is keeping pace directly behind you…

Subterranean Run is a racing exploration game where you always seem to find yourself being chased by something this includes the initial beast you encounter, environmental hazards such as the classic large rolling boulder and in some instances you may be the one chasing something.

The over world map works as such; each level is a node that is connected to another, some of these have multiple levels connected to them. One can only traverse these levels one at a time in what is considered to be a "Run". Each run contains obstacles that you must avoid such as pitfalls, fallen trees and including their "pursuer" type. Some levels may require a certain item in order to progress through it, these can be found by exploring certain and currently available runs.

The objective of the game is to explore as many areas as possible all while performing certain tasks that help you continue along.

-Game play Genre, Exploration, Racing, Action

-Reference image from, Crash Bandicoot 2

In a world where yogurt has replaced the world's ocean water and the creatures living within have become sentient fruit-creatures. There are certain people who surf these twisted waters and you are one of them. Surfing yogurt is an interesting activity contrary to how physics actually work; the yogurt always pulses waves in one direction around the planet its source unknown. A few risks of surfing is that the waves themselves are constantly changing as they travel but never stop unless they hit land, the sentient fruit-creatures also frequent these waves as a form of travel some of them being mere obstacles while others relentlessly chase and attempt to knock you off your board in order to turn you into a meal-to-go.

Your objective is to surf for as long as possible on a wave or multiple waves that get increasingly more difficult to stick to due to the nature of the waves, sentient fruit-creatures and other surfers. The Camera leads ahead of you facing back towards you so that you can see the wave or waves behind you in order to manoeuvre around obstacles both inside and in front of it using the arrow keys. The further you get the better the score.

-Game play Style, Endless Runner, Racing

-Reference image from, CanStockPhoto

Inexplicably forgetting things? You may have contracted a serious case of forgetfulness. Enter your brain, full of Neurons and Synapses that control memory. But what's this? They're going silent and losing connection with each other! Looks like some entity is the cause behind it, but not to worry we have just the fix.

The brain is a maze of Synapses and Neurons, an unknown entity seems to be shutting them all down therefore disconnecting them. You play as a microscopic Nano machine, whose job is to reactivate and reconnect them.

The entity races ahead of you disconnecting synapses along its path, you must follow along and reconnect those synapses. As you go along you will gradually catch up, this allows you to unleash your 'vaccination' weapons in order to destroy this microscopic pest. Catching up however is not so simple, the entity throws disruptive energy as it travels slowing you down, as well as 'cellular walls' from the environment that will block the way. As you complete levels you will gain 'energy' that can be spent to enhance your machine allowing for tighter control, greater speed and increased firepower.

Controls are arrows to manoeuvre and 'Space' to boost, you automatically start firing once close enough to the entity. Maps are laid out in a maze-like, but circular/circuit pattern, with multiple synapse pathways leading around and the camera follows above with its direction locked to your machine's facing direction.

-Game play Genre, Top-down shooter/racer, Action, Puzzle

-Target audience, those who enjoy the genre

-Reference image from, hplusmagazine

In Off the Rails you play as a train driver, whose objective is to pick up and deliver passengers. However, you have competition, and must beat your rival train operators to both the pickup and delivery stations.

A match will start the player at a starting station, where each train is given ten passengers to begin with. Each train must then race towards the next station in order to gain more passengers, depending on who gets there first as well as the amount of space each train can carry will determine how many passengers each train gets per station. Races are primarily conducted by a test of control/skill, slowing down enough to go around corners without rolling off the tracks while maintaining a highest speed possible. To make the game more exciting and to add a touch of strategy, train drivers can purposely roll their trains off the rails. This doesn't come without risk though, as you may throw off some of your passengers, and driving a train off the rails isn't exactly efficient so you will move slower. This technique is however very useful for cutting corners to get to a station ahead of your rivals. Steering is possible while off the rails, and leaning is possible while on them, which helps vastly when taking sharp corners. The winner is then determined by a combination of both how many passengers they transported and how quickly they reached the end.

The game would also contain an upgrade system, allowing the player to swap out their main engine or their carriages. Each would be balanced in a way, such as a large carriage would be able to carry more passengers but would reduce the engine's top speed or perhaps an engine with better 'off rail' capability than 'on rail' capability.

The view point would in isometric, and controls would be similar to that of a racing game i.e. Up and Down Arrow to control speed and left and right for steering/leaning. It would also allow for both local and online multiplayer.

-Game play Genre, Action, Racing, Multiplayer

-Target Audience, General

-Reference image from the game, Pocket Trains

The world has become a wasteland, radiation lingers everywhere and has mutated and killed many, including many forms of entertainment such as 'TV' and the 'Internet'. So what does one do to entertain oneself? They head on over to Bob's Zombie Rally!

Choose your starting zombie, deck him out in threads of your choosing. Race him against others! Don't worry about motivating your zombie to run; we have an automated brain-on-a-stick device to keep them a shuffling. Zombies can be surprisingly moody; they may lash out at their fellow racers, only the strongest and fastest will earn their prize. Earned enough winnings? Streamline your zombie with our all new *cough* not-so-legal *cough* customization station! Cut down on your zombie's weight by removing any unnecessary parts, add special lightweight materials that come in a variety of shapes to reduce air resistance, or even slap a new and better pair of legs on! So what are you waiting for? Come on down to Bob's Zombie Rally today and throw your boredom away!

Bob's Zombie Rally takes no responsibility for loss of brains in when dealing with zombies.

-Game play Genre, Management, Strategy, Racing

-Target Audience, Teen

-Reference image from, Zombies, Run