Submissions by dAndy7 tagged puzzle

Ramblings of an undying man
DISCLAIMER, EXPLICIT GORE.
Genre: Psychological horror, horror, blood & gore, first person, survival horror.
Audience: Anyone looking for a hardcore horror experience that will never get easier, people that love frenetic gameplay. Mature audiences.
Platform: Pc, Xbox, PS4.

The ramblings of an undying man, feeling tired.
Waking up.
Looking around.
See a gun.
See the door.
Should I open it?
I hear laughter.
A dark hall.
I step out.
The laughter is from within.
The door slams shut.
I see a darker silhouette.
I start running.
The Laughter follows.
Everything goes quiet.
I see a window.
I come closer.
I look at it.
The laughter is from within.
The silhouette is behind me.

Waking up…

In Ramblings of an undying man, you’re stuck, stuck inside a house, a house that moves, that changes, and most importantly, a house that’s insane.
Each time you die, something goes off, each time you die it looks more deranged.
Gameplay
This is a first-person survival horror game, goal of the game (it’s not given to the players, only slightly hinted) is to find out what’s going on inside the house, but, the game will purposely lead the player towards leaving the house, when in truth… once you do get out, Waking up…
See an empty room…
I’m strapped…
The roof has a hundred arms…
Where am I…
The base mechanic of the game is death, each time you die, things will go more and more deranged, what I aim to achieve with this game is to disturb, scare and or disgust anyone playing it, even the most hardcore horror veterans, I want to make people feel terrified at the sight of it.
The way I want to achieve this is by, misleading the player, using volumetric uncensored sound, what I mean by this is, if you are forced to chop off your arm, you’ll hear every bone shattering, every muscle tearing, every tendon snapping, it’s a game made to inflict pure terror.
You always start at the same room, the sight changes, the items scattered across change, but the room stays and waking up…
There’s an 8-legged Andromorph crawling outside of what seems to be a wall made of eye sockets...
I’m laying on top of what feels like a woman…
There’s umbilical cords wrapping my legs…
I see a knife…
I hear a single voice whispering “Do it”
She screams…
I hear the guts being cut…
The walls are looking at me…
I see the creature twitching and crawling across the room…
Her arms are grabbing and tearing my skin…
She lets out one last agonizing scream…
I stand up…
The creature looks at me…
I see my guts…
The creature licks me…
Waking up…
The terror is often graphic and disturbing, though, it can be enigmatic and psychologically draining, things like forcing the player to do extremely messed up things will make this an unforgettable experience.
The way you win the game, as stated before, is by finding all the memories, the catch is, you HAVE to die, the game will scatter up to 2 memories on each of the scenarios it generates, the goal is for you to find them, even though, you’ll be guided towards the exit, to reset your stage and throw those memories you could’ve found to the abyss.
Once the player finds the memories, everything will make sense, but the journey would be burned on the back of every player’s heads, the images, the sounds, the thoughts will haunt their dreams for a long time.


Sound credits go to: Gregi and Kurczak
https://www.youtube.com/watch?v=e0kZ9E_cyis
Image credits go to: unknown artist, Pinterest.

Genre: Puzzle, Exploration, non-linear narrative, multiple endings.
Platform: Switch, Xbox, PC.
Audience: A weird game, made for weird people, it's eyecatching and trippy at it's core, art lovers, puzzle lovers and complex narrative lovers will find themselves at home with Escher Box.


Genre: Puzzle, Exploration, non-linear narrative.
Platform: Switch, Xbox, PC.
Audience: A weird game, made for weird people, it's eye-catching and trippy at its core.

Escher Box is a project that went mayhem, you were, maybe you're not or are you John?
A theoretical physicist that worked on the Escher Box program, an alternate controlled dimension that fused itself with your facility.
Escher Box consisted of a set of inexplicable structures and compounds that were highly intriguing due to their complexity and their physics bending rules.

Objective:
The main goal of the game is to get out, you'll be starting at the very center of the huge box, and will only remember that you need to escape in order to rejoin your dimension.

As you progress, the shapes and structures will become exponentially more complex and incomprehensible as the paths you take will end up in completely herratic and mind challenging destinations, the goal is to find the exit point, located at the farthest outward reaches of the box.


Mechanics:
The mechanics on Escher box are very simple, yet complex.
-Perspective shift: this will allow John to see the structure from a different angle, this in exchange will uncover hidden and previously unseen pathways.

-Maze: this is the core mechanic of the game, each path you take, each stairwell you traverse, each door you cross, they all are a significant decision towards your goal, the problem is, there is but one correct sequence of paths john needs to take impeccably to reach the outer edges of the Escher Box.

-Fragments: Fragments are pieces of Johns lost memories, they will be scattered throughout the Box and will be represented as short cut scenes that will explain more about Johns past, this will be the heaviest compounds in the game, due to their link with the ending; The player will not be told this, but will come to understand its importance in the game after the first play through is done, by the commentary and dialogue shown on the final cutscene.
Depending on how many and what fragments the player was able to collect, John will either be institutionalized on a mental care facility for the rest of his days, will be left to wonder the earth as a broken man with knowledge about his surroundings and his field of work but not about himself, the opposite of the previous and up to 10 possible more endings.
there are 240 fragments scattered, the player wont be told how many are there explicitly but by small hints on Johns dialogue throughout the game.


Controllers:
-PC:
W,A,S,D: Movement.
E: Interaction.
Left Click+Mouse: Perspective shift.

-Consoles:
Right Joystick: Perspective shift.
Left Joystick: Movement.
A: interaction.


-Art done by:
3D model Ferry Van Dijk
Original Piece by M.C. Escher.

-Music: https://www.youtube.com/watch?v=WGTxqhSN8bE
Internal Flight-Estas Tonne