Submissions by dAndy7 tagged hardcore

Ramblings of an undying man
DISCLAIMER, EXPLICIT GORE.
Genre: Psychological horror, horror, blood & gore, first person, survival horror.
Audience: Anyone looking for a hardcore horror experience that will never get easier, people that love frenetic gameplay. Mature audiences.
Platform: Pc, Xbox, PS4.

The ramblings of an undying man, feeling tired.
Waking up.
Looking around.
See a gun.
See the door.
Should I open it?
I hear laughter.
A dark hall.
I step out.
The laughter is from within.
The door slams shut.
I see a darker silhouette.
I start running.
The Laughter follows.
Everything goes quiet.
I see a window.
I come closer.
I look at it.
The laughter is from within.
The silhouette is behind me.

Waking up…

In Ramblings of an undying man, you’re stuck, stuck inside a house, a house that moves, that changes, and most importantly, a house that’s insane.
Each time you die, something goes off, each time you die it looks more deranged.
Gameplay
This is a first-person survival horror game, goal of the game (it’s not given to the players, only slightly hinted) is to find out what’s going on inside the house, but, the game will purposely lead the player towards leaving the house, when in truth… once you do get out, Waking up…
See an empty room…
I’m strapped…
The roof has a hundred arms…
Where am I…
The base mechanic of the game is death, each time you die, things will go more and more deranged, what I aim to achieve with this game is to disturb, scare and or disgust anyone playing it, even the most hardcore horror veterans, I want to make people feel terrified at the sight of it.
The way I want to achieve this is by, misleading the player, using volumetric uncensored sound, what I mean by this is, if you are forced to chop off your arm, you’ll hear every bone shattering, every muscle tearing, every tendon snapping, it’s a game made to inflict pure terror.
You always start at the same room, the sight changes, the items scattered across change, but the room stays and waking up…
There’s an 8-legged Andromorph crawling outside of what seems to be a wall made of eye sockets...
I’m laying on top of what feels like a woman…
There’s umbilical cords wrapping my legs…
I see a knife…
I hear a single voice whispering “Do it”
She screams…
I hear the guts being cut…
The walls are looking at me…
I see the creature twitching and crawling across the room…
Her arms are grabbing and tearing my skin…
She lets out one last agonizing scream…
I stand up…
The creature looks at me…
I see my guts…
The creature licks me…
Waking up…
The terror is often graphic and disturbing, though, it can be enigmatic and psychologically draining, things like forcing the player to do extremely messed up things will make this an unforgettable experience.
The way you win the game, as stated before, is by finding all the memories, the catch is, you HAVE to die, the game will scatter up to 2 memories on each of the scenarios it generates, the goal is for you to find them, even though, you’ll be guided towards the exit, to reset your stage and throw those memories you could’ve found to the abyss.
Once the player finds the memories, everything will make sense, but the journey would be burned on the back of every player’s heads, the images, the sounds, the thoughts will haunt their dreams for a long time.


Sound credits go to: Gregi and Kurczak
https://www.youtube.com/watch?v=e0kZ9E_cyis
Image credits go to: unknown artist, Pinterest.

It's a mobile shoot em' up stage based game with a hardcore one hit ko and from scratch stage reset twist.

Soundtrack: https://www.youtube.com/watch?v=KF32DRg9opA
Composer: Yoshihiro Sakaguchi
Artist: Andres Silvera

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