Submissions by ben.lle6370 tagged building

http://www.bigfoot4x4.co.uk/photos/scrapheap03.jpg

Image Source


Scrapheap Massacre is a crafting game about working with a team to build the ultimate weapon within an hour, and use it to destroy the other team. Players will work together digging through a giant scrapheap of components to find the necessary components they need to build some form of functional weapon.

The scrapheap contains a lot of components such as engines, wheels, levers, railroad spikes, iron bars, lights, ammunition, springs, etc. The kind of weapon that players create isn't related to any specific archetype, for example players aren't limited to creating only guns, instead their weapon could be a series of large pointy sticks, a cannon, or an SUV with a spade attached to it, so long as your team is capable of building it within an hour.

Features:

  • Team based building with a last man standing objective.
  • A crafting system that allows for extremely diverse weapon creation through co-operation.
  • Mechanical wiring and scavenging can allow for the creation of petrol and electricity powered devices.

Image Source

http://opengameart.org/sites/default/files/styles/watermarked/public/VWP_Screenshot.png


Arsenal is a voxel based first person weapon building game where two opposing teams must create their own unique weapons to fight off opponents in a series of fun and deadly minigames.

Players are given three minutes to build a functional weapon of choice. First they will select a weapon archetype (such as melee weapon, ranged weapon, or some hybrid of the two) and then using a limited budget of building blocks, players will customize the weapon with functionality, using building blocks to not only customize the weapons appearance, but to also determine how the weapon works. For example, specific blocks will indicate where the character is supposed to hold the weapon, other functional blocks will indicate where the weapon fires from, reloads, stabs and so fourth.

Once the three minutes are up, players will use the weapon they have created to survive and win a series of minigames based and teams and free for alls, such as jousting, capture the flag, spleef, target practice, sliding puzzles meets warfare, pillage the village, competitive bungee jumping, sumo wrestling, and much more.


Features:

  • Full VR support. Allowing players to control the game with VR and motion support not only adds to the immersion, but also allows players to build their weapons much more naturally with the use of their hands, and also control them with the same precision they would expect from real world objects.
  • Over 50+ Game-modes with Steam Workshop integration for brand new game-modes, maps, and even weapon sharing!
  • A vibrant and welcoming accessible atmosphere that offers an enjoyable experience to all audiences, including those without VR.