Submissions from 2024-04-07 to 2024-04-08 (4 total)

Plataforma: Mobile y PC.
Audiencia: Todas las edades.

En épocas de guerra, un señor conoció al amor de su vida en Francia.

Un día que necesitaron escapar del país por épocas de guerra, su querida amada le envía una carta diciendo que no puede ir con él en el viaje, por lo que eso lo destroza emocionalmente.

Tu objetivo como jugador es ir hacía donde está la amada del protagonista, evitando a los soldados de guerra que van detrás de ti.

Una vez que encuentres a tu amada, tendrás citas con ella antes de que debas llevarla lejos en un avión hacía otro país para evitar que los soldados la encuentren.

Formarás aliados para ayudarte a evitar a los soldados que van detrás de ti y de tu amada.

Música usada para la guerra:
https://youtu.be/eqajIuKwVu4?si=451gAMuDaIVVhZvW

Imagen de referencia:
https://gamefaqs.gamespot.com/nes/525243-super-mario-bros/map/1231-world-8-4-solution

Genre: Horror, Stealth, Action

Platform: Playstation, PC, Xbox

Audience: ages between 17-35, for those looking for a gritty and dark espionage story of madness.

Description: The game focuses on the protagonist Named Alphonse Eustens, a black ops operative working for the United Nations under the classified unit designated A. Their task is to monitor and extinguish any presence or manifestation of what can be considered “external entity effects” which essentially is the manipulation of space, living beings, cognition, and reality within the plane of existence we call home by an unidentified external being.

The period this game takes in is after the second world war as the unit is given the task to root out and exterminate a remnant of Nazi Germany that has contacted an external being in hopes of still waging war.

Gameplay: The player will take control of Alphonse in his undercover mission to eliminate this remaining faction and in order to do so the player has acquired the unique trait of utilizing otherworldly abilities to help with the fulfillment of their operation.

The player will be able to levitate objects, phase through matter, cause psychological attacks, use a third eye to sense their surroundings and create pocket dimensions to hide themselves and avoid capture or being spotted. The main drawback of these abilities is they have a cool down time and extended use of them can cause the cognition of Alphonse to be altered and once this “cognition meter” has been depleted and unrecognizable the player will lose control of their trait turning into a “Lost” which is a being that has lost all sense of reasoning and self-observation allowing it to be a puppet of an eldritch being.

The player can mitigate this effect by drinking special concoctions provided by the unit or made by the player to maintain their cognition or avoid abuse of said abilities to allow the cognition meter to stabilize.

Controls: The player is provided with melee weapons as well as guns for ranged combat. The player will attack with the right bumper when using a melee weapon and shoot if utilizing a ranged weapon, the left bumper when in use for a melee weapon will help with guarding from attacks and aiming(focusing) when using a ranged weapon. The right trigger helps in the administration of concoctions or items set in the D-pad which can range from smoke bombs to grenades to paralyzing agents. The Left bumper will allow the usage of a wheel to use the special traits and eldritch abilities which can be selected with the square, triangle, X and circle button.

The X button will allow the usage of jumps and vaulting when sprinting, the circle button permits the player to dodge or take cover, the triangle button will allow the cycling of weapons from primary to secondary to melee and the square button allows for the reload of ranged weapons and sharpness or buff to melee weapon. The player will move with the left analog stick and by pressing it will allow the player to sprint whereas the right analog stick will allow for the aim and camera control for the player.

The main inspiration for this idea and the setting came from the movie Casa Blanca by Curtiz.

The soundtrack that can allow for an air of unease as well as cosmic horror is the song Ancestral Shadow composed by Drackfreeee.

https://www.youtube.com/watch?v=u2_bYOntpE8&ab_channel=drackfreeee

Casablanca image.webp95kb

Genre: Real-time 3D adventure, stealth, horror
Platform: PC
Audience: 16+ players, outer space, aliens, and horror fans.

Description: This game takes place in a faraway future in which humanity lives in spaceships and constantly travels to other planets to investigate and obtain resources because the planet Earth is unhabitable. You take the role of a mutated alien that is marginated from his home planet and currently lives on a planet without much life, until one day a group of humans explores the planet and leave a member dead, one of your abilities is to control corpses and use them as disguises, so now you pretend to be that member and infiltrate in the crew.

In the beginning, you made this to live better, but as you interact with the other humans, you not only discover that the girl you control also has a very life miserable like you, but you find out how the humans have already destroyed other planets and the next one to devastate is your home planet. Due to all the suffering that everyone made you pass for on your planet, you are insecure about whether you have to sabotage the human’s plans or let it be invaded, these conflict and other more you face in the game makes you have different opinions of what is the right thing to do, so, each action you do in the game, it will have consequences that are going to cause different endings.

To play, you need to use the arrow keys to move and the mouse to click above whatever you want to interact with. Without matter what you are going to do, you must act exactly like that dead member and make sure to not do things that could reveal your real identity, but this is going to be hard to accomplish because some of your needs aren't compatible with the human corpse, being the main problem the fact that sometimes you have to leave the body to recover the lost energy, improve some functions of that human body, the food, etc., you also need to be always aware of your surroundings to not be discovered, especially by sounds, so for a better experience use headphones.

The game will be in 3D mainly with a moe anime style, except for the aliens obviously, they are going to look in a semirealistic anime style the soundtrack will be calm space ambient music like this: https://youtu.be/Bne_3PWw8I4?si=q4QKQtwoSW2XJHOW, but in creepy moments, the music will stay space ambient but sound like this: https://youtu.be/AlDivIaiuMU?si=-UO5mKH9ZMHzgm11.

Source of the second image: https://images.app.goo.gl/HfaDSVFfo1xi9rDt8.

Platform: VR

Genre: Mythology, Sandbox

Target audience: Targeted at people aged 18 to 25, it’s aimed at players who enjoy fun new experiences, and new game styles.

Game description: in this game, you will be able to play as a god creating the world as you so desire, and you will be able to focus on certain places and see their respective growth.

In GODlife, you will use your (Right Trigger) to interact with the place be it, placing things, animals, or changing the landscape, and with (Left Trigger) you will be able to rotate our planet and see its different areas.

Imagine the game Worldbox (https://www.youtube.com/watch?v=Oqs4EUSLCQo&ab_channel=Gorg) with the 3D action of a VR game and finally with a tiny bit of Solar Smash as a few examples of how you can manage your world (https://www.youtube.com/watch?v=vC--9WrnmsU&ab_channel=Markiplier) and become either a merciful ruler or an evil corrupt dictator to your people.

Your main mission in-game will be to have fun and discover how far your civilization can go, or don’t this game will mainly have you experiencing the like of godhood, whether you decide that progress needs to be made or that it is time for a fresh new start, that will be on you.

The models will be in 3D, pixel-looking, as if made out of polygons or almost like the art style of “Untitled Goose Game”. I know it’s repetitive but I love this art style.

The music of GODlife will have an emphasis on a calm yet ominous tone to it like “Lacrimosa” by “Mozart” (https://www.youtube.com/watch?v=k1-TrAvp_xs&ab_channel=RosaMusic).

Image Source: https://vrgamecritic.com/game/super-island-god-vr