Submissions from 2024-02-26 to 2024-02-27 (3 total)

Platform: PC

Genre: RPG, Adventure, Visual Novel

Target audience: Targeted for people aged 18 to 25, Designed for those seeking a subversion of the genres.

Game description: It's a Parody take on the RPG Genre, where in this game you play as a despicable demon lord, who seeks power more than anything and will stop at nothing to acquire it but he is stopped before he can acquire it by the Hero.

GODHOOD story follows where you are defeated by the hero but somehow manage to survive, now you seek revenge and to conquer the land you once owned, but across the way, you will need to make new allies and get in touch with some old friends but most importantly get more power, in this game, you will have to re-acquire your demon lord abilities back since the Hero managed to seal them before you lost. To play it will be simple (Left Click) to Interact.

GODHOOD you will be fighting against humans since your allies are demons, there will also be elements of visual novels that will determine if your allies choose to stay by your side and help you rise or backstab you and try to rise to the top themselves.

The game will include fun cutscenes, making parodies of the RPG genre as the game will be serious but will have a lot of comedic moments referencing being defeated by a 16-year-old for example.

The models are going to be in 2D, anime-like sprites, also included the visual novel parts will have fully drawn elements.

The music of GODHOOD will have an emphasis on the final boss music of games like Jaldabaoth from the Persona 5 OST (https://www.youtube.com/watch?v=w_wQZdfnTAo&ab_channel=Bfr%27sOST). You are the boss after all.

Image Source: https://www.deviantart.com/girlgamer1001/art/The-Boss-862164686

Genre: Strategy

Audience: People that enjoys strategy games, around 18 to 30 years old

Platform: PC

Game description: The game is set in a distant future, where humanity can travel through space, as a commander; the player must land and conquer different planets to help humanity in its quest for expanding and never-ending democracy.

Before landing, the player must prepare his troops, depending on the planet, the enemy and environment can change so proper equipment for every expedition is essential. It can be something as simple as just a change of clothes, to changing ammo type and gun type.

When the player starts the expedition, he was to deploy his troops by selecting a landing spot, the player can command them to any direction by holding the left click of the mouse and moving it to where he wants the troops to go, the player can select how the troops will approach the situation by pressing the right click on the unit and selecting either aggressive or passive approach.

As the expedition goes on, some soldiers might perish or might be overwhelmed by enemy forces, the player can call for reinforcement by pressing tab to open a menu asking what troops the player wants in the field; he can call normal soldiers to powerful air strikes that can drastically change the course of the combat.

The soldiers and other units will have futuristic designs with different color schematics for every soldier type, enemies will be a mix of aliens, robots or even aliens working with robots to push back humanity’s mad dash to expand and grow in power.
For the soundtrack, I was thinking of an epic tone, something that would get the player excited when the game is loading a level. Maybe something like the Main Theme of Pacific Rim (2013): https://www.youtube.com/watch?v=1vU7XqToZso

Image source:
https://store.steampowered.com/app/394510/HELLDIVERS_Dive_Harder_Edition/

Genero: Aventura, estrategia
Consola: Pc

Descripción: En 1001 malvaviscos, estaremos jugando dentro de un supermercado cerrado por la noche cuando ya nadie esta. Pues de repente los malvaviscos cobraran vida.

Para jugar es super fácil pues solo necesitas de un teclado y un mouse, tanto para moverte, saltar, agarrar, abrir cosas y ver todo el panorama. Puedes jugar con tus amigos o en modo solitario.

Se juega en tercera persona con diseños 3D para que puedas observar lo más posible en donde estes y también cuenta con un mapa arriba a la izquierda para que puedas ver todo el supermercado siempre y cuando hayas estado por ahí.

La misión de estos tiernos, dulces y gorditos amigos tuyos es que sean diferentes entre sí cada uno, llegando a ser de muchos tipos diferentes como: Dulces rellenos de Nutella, asquerosos cubiertos de queso, quemados en el fuego o venenosos bañados en jabón en polvo. Para esto podrás usar todo lo que esta en la tienda siempre y cuando explores con cada malvavisco, pero tienes un problema y es que debes lograrlo antes de que la tienda vuelva abrir mañana en la mañana. Contamos con distintos modos de dificultad llegando hacer el modo más difícil una tienda abandonada. Cabe recalcar que pueden ocurrir ciertos problemas aleatorios como fallos eléctricos, piso resbaloso…etc.

Música: Queremos usar una música de supermercado real como lo son las: ambientales, de fondo, instrumental, melódica o relajante. Para que el jugador se sienta en un supermercado real.
https://www.youtube.com/watch?v=jhxOVckpi10

Imagen: Me inspire mientras vi a Michelin.
https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/04/ghostbusters-afterlife-stay-puft-men.jpg

ghostbusters-afterlife-stay-puft-men.avif43kb