Submissions from 2015-02-06 to 2015-02-07 (4 total)

So I've been a bit crap at keeping the streaks going this past week. However! That should massively improve this next week since I have 5 days of holiday to do nothing but make my game :D

But for this evening I continued working on the map editor. I've been adding the interface, you can click the different brushes which changes the tool and paint the first tile. Just gotta make it so you can paint the rest of the tiles as well.

Hopefully will have this functional by the end of the weekend as I need to get cracking on units, movement and combat to have an MVP ready for Rezzed in case anyone happens to ask to see it...

(please forgive the weird layout of the "interface" so far :p)

More Cards UI mobile work nothing fancy.
Coding on the bus is actually my saviour in terms of squeezing some code in even to busy days.

I played around with the light's a bit and reworked the code to some simple if statements in the Update() (Method/Function? I then went to work and read from C# In a Nutshell, I could grasp some of the concepts early on but eventually it began going over my head.

Keep up the good work everyone :D


-Alex



PlayerController.cs1kb
1 download

Looked at possibilities to make the code a bit cleaner and easier to do some things. Got stuck (or obsessed may be more accurate) on realloc'ing the program space.