Submissions from 2017-07-19 to 2017-07-20 (1 total)

Hey y'all I'm back! I'm gonna make this one real quick because I have 10 minutes and I really wanna push myself to be on time. Today was once again a day where I didn't get started until pretty late, and even then I got distracted and fixated on details when I wasn't. Nevertheless, I am not one to call a day wasted for any reason, and I continued to make just a bit of progress! (Progress on my work ethic as well as the level~)

After a bit of pondering, I decided to make the "assisted jump" to the off-ramp extend all the way to the ground, meaning you don't even need to notice the track to go the right way—and I'm pretty sure you'll notice the arrows! After testing it a bit, I found that there were too many cases where you could miss the jump in some way, and it didn't make much sense to have something so simple be easy to miss. Unfortunately, heading into the jump at full speed tended to hurl you into the arch light I'd already set up. Rather than reuse the lamps from before, I simply used a downward ForceZone to lock the car into place. I'll need to indicate it somehow, but you can see the schematic below.

Other than that, I just finished up the off-ramp and added the other highway that you'll land on next. It's just a bit smaller than the one you just came off of. If you're familiar with US roads, it's more of a "US highway", whereas the first highway is an "Interstate" and the road you enter the city on is a "state highway".

Hope you enjoyed tonight's post! Despite the fact that I probably won't reach a full playable track by the end of this week, I'm still excited to finish this first sprint out. See you tomorrow~