Hey all! Sorry I dropped the ball last night, I managed to get sucked into something that lasted a full hour past my deadline, and by that point I just wanted to sleep. I did do some sketching, though! You can see that below, as well as tonight's notes.
My game plan for the next couple of days is to go full-on into track design. I'll scatter some lights and buildings, but I'm leaving the heavy detailing until later, so I don't get hung up on them. I think at this point I'm just going to do a rough sketch of the level layout all the way to the end, before starting a track-creation sprint in the editor. (I'll probably leave some more detailed layout sketches of certain sections for until I get to them in the editor.) I've been a little haphazard with my design so far, though...maybe I should check back on my outline pages to reflect on the track's purpose.
I'm really excited to implement the traffic lights I've drafted here! On tonight's page, you can see how I'm aiming to establish their meaning to the player, so that they understand them prior to actually making decisions based on them.
That's about all I have to say for now, I think. Until next time!