Sadly, last week wasn't the most productive. I had these huge plans to do a full day game dev session last Tuesday, but then the heavens opened up and left us with fighting off the water inside our house the whole day. The guys are working on our roof, and the gutters to one section wasn't done yet, hence the flooding INSIDE the house. Anyway, I now laugh about it, but believe me, all the soap in the world couldn't cleanse the nasty language I managed to spew forth on the day!
I did manage to get some stuff done, just not as much as I had hoped - in Catch a Falling Star, to make things a bit more customizable for our players, you can unlock different baskets to catch the stars with as you play. There will be more than 20 with our first release, and we plan on adding lots more! You earn coins (which we're thinking of calling Star Bux haha!) with which you can unlock a random basket (one you haven't unlocked yet of course). I decided to do this unlocking part with a simple animation - a small popup pops up and the animation runs randomly through the yet-to-be-unlocked baskets, finally stopping on the new one you've just unlocked.
I made a very short video of it in action - it's not fully implemented just yet, but the animation is in and it looks great!
Check out the blog post/progress report here: http://alistersoft-indie-dev.blogspot.com/2015/06/catch-falling-star-progress-report-the-unlock-basket-button.html