I didn't get to do too much over the last week unfortunately. The one day I set aside for a full on game dev day just didn't work out. We had a bit of a flash flood, and I took it as a bad sign when water was spurting out of the power outlet I use for my PC... A interesting day it turned out to be anyway haha!
I did make some progress though - the menu user interface section of Catch a Falling Star is coming a long very nicely, and over the last week I focused mainly on the Change Basket screen - in the game you can unlock additional baskets to both give the player an incentive to carry on playing as well as allowing them to choose their favourite basket and making the game a bit more personal. We're going to have over 20 to start with (we plan on adding lots more in the future!).
One option on this screen would be to always play with a random basket. Selecting the Random Basket option will select randomly from the baskets you've already unlocked. I think it's great, and our players will love it!
Here's a link to my blog post about this, which includes a short video clip demonstrating it: http://alistersoft-indie-dev.blogspot.com/2015/06/progress-report-on-catch-falling-star.html
Feel free to leave comments, I would love to know what you think!
Until next week!
Rudi