To switch things up, this time I asked my Twitter followers to give me a theme. Well, I got this. Not my favorite theme but I'm gonna try.
You explore an abandoned house. As you make your way trough the building a narrative forms from the things you find lying around. You observe, trough the documents and objects, the family dynamic and how it fell apart. (could be game) - I explored such a building myself once .. very sad
You wander trough the dream world of a person, meet both good and bad sides, meet the people that bullied them in school, that didn't ever let them feel safe or able to trust someone outside of family. The game could be resolved with the notion of moving on and growing, but still it's hard and it may influence them, but it hasn't have to control them. (the game is about gaining control about the dreams, the inner world)
Game where you experience the world trough the eyes of a pig in a stable .. would make the graphics simplified, to make it more universal/ to allow for a bit distanced reflection on the matter, while stile letting emotion and empathy in
a game where the main character can be robbed of their ability (to move, communicate) partly or total, by another character of the plot. But they change, sometimes they are nice. You never know when it breaks out again, and want as character just for things to be normal.
A game. You meet a strange girl, with a face filled with a void of stars. You're curious, you follow her, try to understand. Can you?
A game where you play as a witch helping people to get rid of their problems. In this world, mental illnesses and/or "baggage" can be visually seen as monster - but only by the witches. Your goal is to help people, but you maybe can't always. You fail, feel guilty, get better. Swore that this will never happen again and you try your best.
The game starts with the players character relation to the other main character. They never like them, always feel endangered around them. But then the other surprisingly dies and you as character try to make sense of it, try to understand. Was he really all bad?
You are a crow, a spirit, searching for food. You have chicklings and they are nearly starving. You fly out and find yourself next to several violent scenes. Who will you help? Your chicklings or the humans? Most players will probably try to help both, but this shouldn't be possible to highlight the dilemma. A game about life, and how life needs death to keep on circling.
An experimental game or short movie, where the player is swathed in fine strings. As the piece progresses, the character is facing their fears, but often their strings grow more and thicker. But as they keep on fighting, more and more strings go, until you see the body beneath made out of a field of stars. Then the body vanishes.
You find an old set of VHS tapes. For some reason you decide to start watching them. Soon you can't stop. Scenes of family life, but inbetween things are breaking, things are falling apart, characterized by the static of the TV. Exploring the wish of the character to act, to help, the player finds themself in a made up, distorted universe, together with the family. They try to help, but in the end, it was all just about looking back. Things are long gone. Who are they know? Did they ever get over it?
So this was actually a good theme! Lot's of meaningful, darker things here. Thanks ludonaut for the theme! :)