I intend to have simple, 2600 or Odyssey 2 style graphics in TV-GAME. But as with the synthesizer I decided to make something that is actually implausibly weird and overpowered and then cut down from there in the asset creation.
So the system I have is 320x240x8, with one palette per scanline. You can store up to 256 palettes, and assign palettes to scanlines by indexing, so you can do fast color bar effects but also typical 256-color palette rotations. I want to add horizontal scroll effects. There are sprites, and an indefinitely-sized amount of VRAM for sprite assets; all sprites are 8x8, and you can batch them into groups(maybe I will cut this). You will be able to draw a lot of sprites, enough that you could use them for tilemaps too. There are limitations here, but I'm strongly leaning towards aesthetic limits, not technical ones.