All I really did this past week was try to get started with the D language, which, after having exhausted other shiny new options, I decided on for my native code projects:
This isn't actually my first time trying out D, but the previous time I was still in high school, I think, and did not really have the background to do anything useful(plus it was a much less mature environment). What I remember about that experience was bitterly arguing with my older brother about whether we should include a "z" variable on a 2D sprite because it "might" be needed.
I managed to succeed in compiling a demo for the gfm framework/library collection, and made a binding for stb_voxel_render.h, but realized that I was a bit overwhelmed trying to dealing with a new language and a new API at the same time, so I will put getting cubes onscreen on hold for a little while in favor of porting some of my synthesizer code.