Genre: Open-World, Platformer
Platform: PC, Switch
Audience: From T and up; for people who like games like “Jet Set Radio”
In the city of insert name, there is a war... Just not a bloody one, more of a delivery one, one where different delivery companies fight for supremacy, and you happen to work for one of the smaller ones, but it’s one of the non-shady or definitely evil ones, and the people working with you have a lot of “character” you could say, but at least you get to do what you love, dash around the city like a maniac.
The main jest of the game is delivering packages around the city in as little time and with as much style as possible. With a free running system that could best be described as early assassins' creed/ unity meets jet set radio, where you can climb almost any surface, but others require more creative movement. But you’re not the only one delivering stuff, other companies are either trying to beat you to the place, or trying to stop you, not to mention the gangs that will try to steal from you, but there aren't really any combat options other than knocking them out with certain items, but you can outrun them or make them trip. If you're not on the job, you can explore the city for collectables or go shopping for outfits, or items to facilitate traversal, or spend it on training to increase certain attributes, and maybe unlock abilities.
The art style will be cell shaded with a semi-futuristic aesthetic and a varied soundtrack of FUNKY beats, for example, something like this for the main district of the city at night: https://www.youtube.com/watch?v=RkVOnU16BMY&list=PLD61626F6813F6C5F&index=4
The images below are from “Bomb Rush Cyberfunk” and “Assassin’s Creed Unity”
Genre: Puzzle, Single player, Adventure
Demographic: 5+ years old and forward
Console: Switch
A broken watch can be right two times a day.
But what about those important times? Those times in which you smile, cry, or do anything important?
“Never forget the important times, treasure them dearly” is the family motto of the Stonehart family, a family of watchmakers that create, design and repair broken watches, clocks, and anything in between.
In The Old Clock's Tick, you’ll take control of Jenna Stonehart, a young girl, saddened by the passing of her grandfather, Michael Stonehart, a renowned watchmaker, and doting grandfather.
In the hands of Jenna, you will bring back to life the old workshop of Michael, The Time Nova, and will continue to repair the watches and clocks of various persons, learning about the “important memories” those devices hold for them, and help Jenna come to terms with his saddened heart.
This game makes great emphasis on music, as such, headphones are recommended.
Patiently wait for the release of The Old Clock's Tick
Credits:
Jenna's design: https://night-of-the-full-moon.fandom.com/wiki/Nun
Main Menu Theme: https://youtu.be/_uAobahiyDE