Genre: Metroidvania, Action Adventure, RPG
Platform: PC
Demographic: From T and up. Fans of Metroidvanias with medieval or gothic aesthetics.
The game is about your character, either male or female, your choice, who is a member of a group called The Strings of Fate, who send them on a mission with other members to a castle where they believe that their rival group, The Eyes of the Future, is running their operation, but then you discover not only that they are there, but that it really is an entrance to a small underground city, where you will have to fight and explore to survive. At the beginning, apart from choosing your gender, you can also choose different starter armor and weapons, like armor that focuses primarily on attack, defense, or speed, which also, depending on which one you choose, can unlock a special skill from the trait you chose early, and the weapons are either short, medium, or long range, like a sword, a whip because Castlevania, and a bow and arrow. Then the actual gameplay is about exploring the map like a Metroidvania, but with more focus on the combat. The best way I could describe it is that it is like Mega Man Zero or ZX, but with RPG mechanics like elemental damage weapons or items, and special moves that can be used by filling a bar by doing combos and defeating enemies, which can let you do moves like spinning the whip around left and right, or jumping, then whipping to the ground, and then pulling yourself down with a shockwave, or the classic slash and then saving the sword on the sheave, which then damages everybody behind you. Exploration is what you would expect from a Metroidvania, exploring and revealing the map, finding items and abilities to go through previously inaccessible areas. You can also level up because of the RPG mechanics, but I would make it more like darksouls’ level up system where you can choose what to upgrade, and that also works as a skill tree were leveling a trait enough, will give you an ability correspondent to that trait, also I would like to have just the 3 traits I mentioned earlier, to not have to think too much on what to level up.
A picture of my inspiration, Castlevania: Aria of Sorrow.
P.S. Sorry about the delay.