Submissions by stephen.wan6546 tagged casual

Empty Maze is a 3D maze game. In this game, the player must try to escape from the maze. The highlight of this game is that all the wall is completely made out of glass. Which means all the wall are transparent and the player can clearly see obstacles and the end indicator.

Despite the player can see the end indicator, the transparent wall will make navigating the maze surprisingly hard. This is due to the fact that it is almost impossible to see the walls without seeing the reflection from the sun. The player will continuously bump into the walls.

Transparent walls and ground will also increase the tension when the player fall off a ground plane. Since the player cannot see the depth of the ground, they cannot be sure on how far they'll be falling. If they fall from great height, they might die and have to restart the level. Falling might jump scare the player.

Tap Faster is a simple, casual mobile game. In this game, the main goal is to tap the phone's screen the fastest. Not just tapping the screen fast, the player also needs to tap the fastest in a certain rhythm. If the player fails to tap in the correct rhythm, they will lose scores. Failing too hard will lose the round.

The player doesn't even need to look at the phone's screen. If they remember the rhythm, the player can tap from their memory. While the player is tapping, the rhythm might change. The changed rhythm will then be feedback to the player by the phone's vibration. The phone will also vibrate if the player gains a lot of points.

After the game end, whether time runs out or when the player successfully tapped all rhythms, the player will be taken to the high score screen. In the high score screen, the player can see their current ranking against all players globally, and locally.

Meaning of Life is a casual 2D card game. In this game, the player has to try collect as much Life as possible for their deck of card. If the player didn't collect enough Life, their card will start to die one by one. The only way for the player to collect Life is by battling with other players or NPCs. How much Life the player gain per battle depends on how much damage they dealt, to their opponent's card. The winner doesn't always gain the most amount of Life.

The amount of Life the player gain is proportional to the amount of damage they dealt, to their opponent's card. It is possible to completely destroy a player's deck by damaging all his/her card to zero. A card with zero Life is destroyed forever. Which means, the opponent might win the round by hitting the player's hitpoint to zero, however, all his/her card might be destroyed in the process. A player has to start from scratch if all their card died.

Absolute Territory is a thigh touching game. In this game, the main goal is to touch people's thigh without them noticing. Absolute Territory will be a 3D casual game that can be played in VR and many other consoles and PCs. While the player is touching thighs, a tick is gained every second. The player will need to try gaining as many ticks as possible, without anyone noticing them. The player loses if anyone notices them touching thighs.

There are many ways for the player to touch people's thigh without them noticing. Such as the touch and run method. As well as, the fall over and touch method. Or using the "there's a bug" on their leg excuses. However, as the level progresses, it'll be harder to touch the thighs without people noticing them. The number of pedestrians will increase and there will be fewer openings. Or, the NPC will also try to touch the player's thigh. The player will also lose if their thighs got touched for too many ticks.

Wall Bomb is a casual 2D physics game. In this game, the main goal is to destroy the walls by bombing them down. Bombing the walls down may sound easy at first. However, the catch is that the player may use only one bomb to destroy all the walls. The player must think and place the bomb in the right location to be able to take down all walls.

The player doesn't have to actually bomb the walls. They can bomb other objects in the level such as larger and heavier object above the walls. The falling object might have enough force to crush down the walls.

Other than using objects in the scene, the player can also buy items to help to bomb the walls down. Such as metal balls and levers. The player can set up objects in the scene and activate them by using the bomb's force. This game will be played in level by level fashion. The player doesn't have to start from the first level if they fail.

Unhappy is a casual 2D game about making unhappy people happy. In this game, the player will work through a list of client each real life day. The play must try to make at least 80% of their clients happy. Every client will have different needs and situations that made them unhappy. The player must find solutions for them.

Some client will be really easy to make happy. Simply giving them candies will do the trick. Some will be really hard. For the harder clients, the player will usually need to investigate their homes and surrounding to find what the issues is. None of the clients will directly tell the player their issues. However, giving them candies will usually improve their mood a little.

The player needs to be careful when selecting the right method to help a client. If the player selected the wrong method and end up making the situation worse, the client might suicide. Or the client might harm other people.

Starfall is a simple casual game where the player tries to catch as many stars as possible. One day the star is dripping down from the sky and the character decided to collect as many stars as possible. The player must help the character catch them all by precise timing and movement prediction.

The player controls the character by swiping the mouse left and right. The character doesn't teleport to the mouse position straight away so the player had to time it right. The start will fall from the sky slowly at the start of the game. Gaining speed as the game progresses. However, the star doesn't gain speed forever, it'll reach maximum speed eventually.

As the star falls down, it might land on obstacles that will change its falling direction. The player will need to learn and predict what direction the star will move after touching an obstacle. Each level will also provide different obstacles and challenges that the player needs to overcome.

Empty Dot is a casual picture guessing game. In this game, the player had to guess which is the correct picture that is made out of a combination of dots. First, few level will be really easy to guess the correct picture as there is only 3 picture been displayed. Even if the player guessed the wrong picture, they still have ⅓ of chances to guess the correct one. As the game progresses, more picture will be added and the player has to analyze more carefully.

The picture will be made out of dots. At the start, only one dot will be displayed. If the player cannot figure out which picture this dot fits into, they can click the "clue" button. The "clue" button will add more dots to the canvas. The player has to analyze the dot's position in order to guess which picture is made out of this combination of dots. If the player guessed correct, the next level is available for play. If they guessed wrong, a "clue-dot" is added. However, there's a limit on the amount of clue that the player can get.