Submissions by ricardo.chang tagged top-down-shooter

Platform: PC

Genre: Pixel art, top down shooter, puzzle

Audience: For those who love a fun and fast paced single player adventure to play exclusively with the accurate aim of your mouse and keyboard. People who enjoy the classic top down form of gameplay from titles like the legend of Zelda a link to the past and the fast shooter action from Hotline Miami.

Description: You wake up in an open room and with no memory and no recollection of how you got here. You get close to the edge of the room as you see the open air and look down from where you stand at the edge and notice just how incredibly high up you are. You look back and see the hologram of a woman and she speaks to you. “To go down you must go up,” and she disappears. A stairway that goes up and builds itself in the middle of the room and you walk up to them and the first thing you see is a sign in the wall that says Floor 2/100 and many walls and pathways that seem to work like a labyrinth. The room is slightly bigger and now you hear robotic footsteps all around. You look below the sign and a handgun is placed. The same female voice says “Begin experiment”
The game plays out from a top-down perspective and you aim with your mouse walk around with the “WASD” keys. The left mouse button is the primary fire and the right button key would be a melee attack. Additionally, you have the spacebar key is used for a roll the player can do to momentarily dodge damage, mobility, and repositioning. The farther you progress the bigger the rooms get and many sections of the levels change in structure, weather, and danger. Some levels are labyrinths and others can even be jungles with rain and creatures living in it. Your objective is told at the start of the level. Objectives can vary like Defeating all the hostile enemies in the area, find the treasure and place it in the right place so the door to the next level opens, escape as fast as possible, and boss levels put you against a single enemy in an open space that tests you against all the previous levels of that area. You find many different kinds of weapons all with a limited amount of ammo. You can rotate between them and weapons specifically used for that level will be available to find in the level itself. More details will be found as to why you are tested on the farther you progress on the game.

Visual reference can be seen from games like Hotline Miami http://cdn.akamai.steamstatic.com/steam/apps/219150/ss_bdf28f59652e53e725d96d94cdc8db97fc277cf2.1920x1080.jpg?t=1498680087

Auditory reference from portal 2 https://www.youtube.com/watch?v=Ar72ybiZMCY