Submissions by ppgertos tagged customengine

Some sprites added.
Infinite horizon implemented.

Need to work on movement and rythmbar,
waterfalls,
some interesting backgrounds.

This is my first attempt to do pixelart, so styles of each sprite are bit different.
Fish was done with wikipedia picture as a reference ; )

(131kb)

Hi, currently not much to tell.
Im fighting with linear algebra to move my fish,
while fixing bugs during process.

Here goes something that someone could call gameplay.

To do list:
repeatable horizon,
jumping out of water,
waterfalls,
sprites for everything xD,
distance gauge.

Most of the time spent on debugging custom engine x /

Hello every one!
Today i've burned whole hour (out of 3 i have) just to learn that filling polygons with triangles is NP complete problem - looks like i need to start making sprites ; )

https://en.wikipedia.org/wiki/Triangle_strip

Internal notifications are working, and for now i use these to communicate keyboard with GUI, and switch from menu to game view.

Tomorrow i'll eventually add playground for my trout (which is right now only a silhouette xD.

PS - also i learned how to record gif's on my Mint xD

Still no gameplay, yet new layer has been added to application.

Now every object can communicate with other without knowing definition of receiver.

I've added cover of FishFest to Main Menu View,
also added some brighter colors to more merrier look.

Not much but hey - it is still honest work. x D