Submissions by NathanClark tagged ninja

Yon Maru Ichi is an asymmetrical game pitting one player against four in a survival match based on tactics, stealth, teamwork, and cunning. Unlike many other games in this asymmetrical genre however, Yon Maru Ichi does not pit the lone player as the aggressor, hunting the group, instead, the group must hunt the single player, and this is what creates the tactical situation. As assassins, the four players grouped together must manage to take down their target, their previous master. Alone, it is unlikely that any player in the group can hunt down and take out the lone player, but as a team they can work together to entrap or outsmart the master and take them out, as the master is given many attributes in greater proportions than the assassin players. While the master can not kill the assassin players, he can use rudimentary self defense, but his ultimately challenging property is the master players use of stealth and mobility, and each player as a single unique trap or countermeasure that will allow them to weaken or disable the master player.

While there would be various settings for each potential level, the game would overall be set within feudal japan, and utilize a large amount of parkour style maneuverability.

This is a teamplay focused game, which will most of the time require a controlled team effort in order to win, as such it is likely to attract a target audience of players who enjoy tactical and strategic, first person gameplay, with a focus on a fast paced hunting of a stealthed/y player. Yon Maru Ichi would work well on both console and PC, as the movement and ability controls would be very easy to map to both control schemes.

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http://jpninfo.com/wp-content/uploads/2016/04/ninja-1.jpg