Submissions by jackwilson tagged weapons

This game is a multiplayer RTS game set in space, among asteroids and space junk. Each round has two teams of up to 4 players facing off against one another. The player controls a single ship in their team, which is customisable in skills and weapons.

Ships have a high health pool compared to damage being dealt out - and players do not respawn. Gameplay is thus very team based, and clear strategies are required to win. Abilities often need to be used together with others for them to be effective. For example, a player with a black hole-like ability should combo with a player who has an area explosion ability. To limit trivial tactics like this however, these kinds of abilities would have very long cooldowns.

When customising ships, players often need to manage their balance of speed, survivability and function. A ship with a laser and small shield could be far quicker than a ship with a large area blaster or 'slowing beam'. Teams should customise their ships to their strategy so that they have the highest chance of winning.


Image source 'AdamKop', retrieved 5/08/2016 from http://adamkop.deviantart.com/art/Babylon-5-Omega-Redesign-Commission-357717874