Submissions by ianmoh tagged physics

A game adaptation based on an infamous Google riddle posed to their applicants at job interviews:

"You are shrunk to the height of a nickel and your mass is proportionally reduced so as to maintain your original density. You are then thrown into an empty glass blender. The blades will start moving in 60 seconds.""

The question is an open ended riddle leaving much to interpretation, which creates a variety of conjecture. The purpose of the question is to gauge logic, creativity, application of physics, and reflect a person's personality.

Shrunk In A Blender is a virtual reality game using HTC Vive's spatial interaction controls, and a 3D environment to puts you in this scenario and scores you on your likeliness of survival.

Players begin inside the blender, set to turn on in 60 seconds. The blender is always the same, as are your relative size. What changes at random are environmental parameters, drawn from the many theories of what a situation like that entails. For instance, one theory suggests at that size, your mass allows you superhuman strength, which simply means you can jump out. Another theory suggests being smaller makes climbing out of the jar like a fly on a wall is possible.

This simulated environment pays heavy attention to realistic details to factors such as surface collision, friction, gravity and player movement mechanics. This allows you to use scientific premise to figure out how to best react.

You are scored by public vote, giving your percentage chance of survival.

Platform: PC, HTC Vive.
Target Audience: Adults - analytical thinks, and fans of VR.

Reference Image:
http://imgur.com/gallery/AcgGE

A paper-plane simulator based on the game played by children involving folding paper darts and seeing which can be thrown the farthest.

Paper planes is a single-player game involving the simulated prototyping & constructing airplanes (darts) from sheets of paper; and testing it against other A.i. to see how successful your prototype was in a variety of weather conditions, distances and heights.

This game uses a typical playground game played by kids to teach the basic fundamental scientific principles, such as aerodynamics and Newtonian physics.

Starting a new game, players are presented with a level - the environment that their dart will be tested on. Information about their weather environment such as wind direction, the presence of rain, as well as the height will be provided.

The player then proceeds to prototyping, where they interact with a sheet of paper (A4, like those found in school classrooms) to prototype their dart. The U.I. would use touch controls to select and fold corners of the paper, turning it over etc.

Once their prototype is made. They launch their dart, competing with other A.I. avatars and their designs. The results of test flights would show simulations of real-world physics and how their dart interacted with them.

The game is designed to be a realistic simulation, so the physics engine would be robust in calculating weather and the effects of gravity. The test flight would likewise be rendered in a 3D environment.

Through regular play, players learn about the effects of various external forces, and through an iterative process, refine their designs and build their understanding of the fundamentals of physics involved.

This game, played in a school classroom environment alongside real life re-enactment, can be used as a supplement to teach science in a fun and interactive way. The gamification of known childhood game means assimilation to controls is a seamless and intuitive process.

Platform: Mobile tablet devices, such as Samsung Galaxy Note, Apple iPad.
Target Audience: Children aged 8 years and older.
Controls: Device's touch interface.

Reference Images:
http://www.penguin.co.nz/products/9780143308744/pa...