Submissions by ianmoh tagged fighter-beat-em-up

Budget Buster is a first-person beat-em-up designed to help you keep track of your expenses and aid you in achieving your financial goals.

The purpose of the game comes from a combination of: the financial component - your budget, financial goals, and expenses that you track continuously; and the game component - the beat-em-up brawler that ties your player and enemies' vital stats (speed, strength, vitality) to your financial status and budget goals.

When first starting a new game, you create an avatar where you input your income, budget goals for weeks, months etc. On a daily basis, you are to then keep track of your expenses and budget goals - basically the financial component resembles a typical money management app.

From then onwards, you then can play the game component - the brawler where your character walks through many different retails environments - shopping malls, food courts, brawling with virtual representations of your expenses. The goal obviously is to beat up your opponents in a 'royal rumble' type environment, leaving you as the last one standing.

The enemies you face would visually resemble the nature of your expenses - such as places you frequently spend money on. For example, spending money on Burger King one week will have you facing off with an opponent dressed in a BK uniform. Naturally, the more Burger you buy, the more powerful this BK employee will be each time you encounter them. As well as this, any deviations from your budget sees your own players get weaker. This aspect is designed to tangibly demonstrate the relationship between the powers of your spending habits - like impulse buys, with how your long term financial goals.

The controls are similar to fighter, 'fight night', comprised of moving the two game controller thumb-sticks in combination to make up your punching combos and blocks. You are given health that decreases each time you are hit, and vice versa when you hit your opponents.

The first-person view is fitting to the purpose immersion, as well strengthening the understanding of what's happening in the game – i.e. Burger King guy beats you up = burger king guy is bad = don't spend money on Burger King.

The game design is intended that, although you will do better once you master the fighting controls, you will still face a noticeable handicap if you deviate from your budget plan. That is - your enemies will be noticeably stronger than the last time you fought them, and you, weaker, if you find yourself unable to commit to the financial goals you set for yourself.

It is intended that playing regularly over time will build a psychological link between your income and expenditure, and that as your progress well in the game, you also do with your finances.

Platform: Consoles like Xbox One, PlayStation 4, and Wii Ü.
Target Audience: Teens and young adults, who need help with budget and financial planning.

Reference Images:
https://play.google.com/store/apps/details?id=cl.a...
http://www.hongkiat.com/blog/logo-parodies/