Submissions by ianmoh tagged 3-dimensions

This game is an iteration from the core mechanics of the original Tetris with several twists and additions to make the game-play more dynamics and challenging.

The environment is modelled in a world of ice, and the shapes that descend - following the characteristics of ice, can be manipulated. This game is also played in 3D, with the player having to change views in top, left, right, front & back, as well as isometric orientation.

Players as a result, will need constant awareness of their surroundings and the effect of actions, especially as the growing structure gets progressively more complicated.

When the shapes provided descend, you have the option to 'chainsaw' (i.e. cut and slice) them into position, as well as moving and rotating them to fit. When slices are made, players still need to accommodate each of the smaller parts the shape has been broken into. This provides a new dynamic of how the player interacts and plays.

Chain-sawing also takes a certain amount of time, so spending excessive periods cutting shapes into easier pieces may mean the onset of incoming shapes overwhelms you. As traditionally in Tetris, increasing difficulty, increases the shape's speed of descent. This creates a greater emphasis on strategically managing time.

Making use of the 3D element in this game, shapes naturally are more obscure and contorted, which puts a requirement of the player to utilize the different views and capitalize on them to improve awareness of what is going on.

Platform: Modern gaming consoles (Microsoft Xbox One, Sony Playstation 4, Nintendo Wii U)
Target Audience: General Audiences/ All Ages

Reference Images:
http://www.prweb.com/releases/2013/2/prweb10354489.htm