Submissions by David tagged catch

"Catch me if you can" is a 2D mobile game inspired by the road runner where the objective is to trap the AI in a place where it can't break free. Players will have a merit of tools to help them catch this pesky AI and if they do so the AI starts to learn the habits of the player and gets harder as they go on. "Catch me if you can" relies heavily on the AI being very advanced at decision making. The AI will increase in speed as the player progresses levels. During the play screen, the camera will always be locked on the AI which will be represented as a tiny dot in the middle of the screen. The world itself is infinite, so players should never run out of room to build things. As mentioned before, the AI will be capable of determining many things. As an example, it should be able to identify its best path of escape and realize that if it's chances of escaping in a certain direction is lower than the others, then switch to the higher chance. "Catch me if you can" does not only depend on constructions however, the player will find that building at a fast speed may throw of the AI and in later levels in may be a key skill to have when trapping the AI.

Artwork: http://2.bp.blogspot.com/-SXmkjUWNYHQ/U5l7AMDKF0I/AAAAAAAAAwk/GzwSLlCH30o/s1600/9.png