Submissions by Bluedragon tagged cooperative

Genre: Adventure, Drama, Darkness, Suspense, Black and white, Single player, Coop.

Platform: Xbox one, Playstation 4, Nintendo Switch, Pc.

Target audience: For people who likes dark themes, shadows, suspense and drama, Tell an history about a boy and you have to guide his decision to making him more stronger.

Introduction: Here’s the history of Andrew, a little boy of 11 years old who lives a hard time of his life, Andrew grows without a father and his mother is all what he has. Passing months… Andrew’s home receive a surprise from his mother, he receive the notice that mom meet his new stepfather which is moving to your home making andrew feels sad and remembering all what his father has with andrew since he has memory. Next day, Andrew prepared himself to receive the incoming of his new stepfather. When he arrives, Mom and the stepfather greets with a short hug meanwhile Andrew just left the scene going outside, when he place foot on the front of the house he looks at the car seeing a girl next to the right door, her name is Molly, she has 10 years, 1 year below than andrew. When she open the door to get out of the car, Andrew notice… he had a lost look and his soul was cold like nothing he had witnessed before but in her heart she was telling that, nothing of this was what she wanted.

Passing time after the moving and placement of his new stepfather, Molly and Andrew get to know each other and has the same thought about this new future. So the decide to thread into this relation at night to get rid of this at all. But something with Andrew isn’t going well while he dreams… like not getting sense at all.

Game features:

Light is the answer is based on that dark atmosphere for a dramatic and suspence history getting deeper and deeper with Andrew emotions, and Fantastic scenarios in black and white with secrets about our protagonist character.

In the game
Andrew has mental problems that can only be heal by controlling himself or use Molly to comfort him and make Andrew relax and take a big breath. If Andrew doesn’t calm before his pain meter reach his limit, it means instant game over because with a short message saying, in what you failed.

In the actual scenario will be shadow monsters that they will only hurt your feelings if you touch them. This means that your depression meter will increase by 10% o 100%

Staying in lighted zones will make Andrew feel safe, if andrew doesn’t locate in a lighted zone, the depression will increase by 1% by 3 sec and it will stop if you reach safe zone (light).

Playing in cooperative will make the game more difficult if the players doesn’t help each other or keeping together. It means if Andrew can be bother by those shadow monsters, same for molly.

The end of the act will be reaching at the final door which will be locked by a brighter golden lock. you have to find these key completing all the miscellaneous objects that can help through your adventure.

Controls:

Keyboard example

A D: Movement Left/Right
W: Open front door/Go upstairs
S: Go Back/ Go Downstairs
I : Inventory
Tab : Fast Inventory
E : Action/Relax or Breathe
F : Flashlight
P : Pause/Continue

Mouse: Extend Vision (just left or right)

Playing in Coop

Mouse: Move by Right/Left/Upstairs/Downstairs Clicking
Space: Action/ Help Andrew
I : Inventory

Music reference : << https://www.youtube.com/watch?v=Tlu16WAMoUU >>

Credit Image: << https://drawception.com/game/Fp6P6x9Azg/boy-wonders-down-a-lone-path-in-the-forest/ >>

Gender: Shooter, Arcade, Ground war, Quick game, 3D, Colorful, Multiplayer, Cooperative

Platform: Nintendo Switch & Playstation 4

Target Audience: This is created for those people who loves Gummy Bears, but now Its a bit different, their are getting into a warfare and putting themself in hostile territories in maps made of sugar and a lot of cute stuff. The point of the game is all made of candy and cuteness. This is all about having fun. For 7 years old or above of it.

Game Description: The game itself it's gonna have a campaign of 8 chapters explaining the problem of the war, a cooperative mode where you can invite friends to do the campaign not alone and the multiplayer.

The campaign its going to have a history explaining why acid gummy bears are attacked Cotton Candy Land. Your mission here is pass though all chapters and defeat the final boss is on chapter 8.

Details: When your character dies nearby an ally it will put you in the nearest gummy bear for fast action but be careful, you have a limit of lives depending on the difficult you put at. the point of fast action is that, it never stops, taking about nearest gummy bear, you maybe ask... How the sistem will know that i'm gonna die and i need get my AI into another NPC?.
You will have a gummy bear following you behind you like your partner. and how does that affect in co-op?. when you or your friend die it will appear a bear in a spaceship out of the knowhere and put another gummy bear.

In the way you complete levels, you will be gaining points for purchase of more weapons, hand grenades and more interest stuff.

In the controls you will shoot with upper-side buttons ( R1 - Aim R2 ) and for the movement simple, just use the left joystick and the right one for camera rotation. some other buttons can do an interactive move for multiplayer like... dancing, wave, or laugh.

The difficulty will appear in the screen at the moment you choose new game, each levels will be Easy - Medium - Hard

For multiplayer selection, you don't choose the side or the character. The system will automatically select for you gummy side. The only thing you can choose is the type of gummy bear you want to be, for example: Tank, Medic, Assault, Suicide boomer, or the classic ninja.

The playlist are going to be like those candy shop background musics.