Submissions by ben.lle6370 tagged isometric

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Temple of the Iron Fist is a 1 vs 32 player isometric and first person dungeon crawler where up to 32 heroes try to raid an ancient temple ruled by the iron fist of a powerful deity. The heroes will work together to solve puzzles, fight off incoming enemies while others break down barricades, fight mini-bosses, earn temporary dungeon equipment (similar to leveling your characters capabilities in a moba) and try to get to the end of the temple to claim the temples relic. The heroes play the game in first person and when they die they can watch the game isometrically from above, using coins they have earned over their lifetime to buy useful items for their living teammates to help their team prevail, if they so choose.


The other player is the temples deity. They play the game completely isometrically as an AI director and a boss. The deity can choose where and when to spawn enemies of their choice with cooldown limitations that dynamically change for specific enemies based on how long the deity waits. Waiting longer allows for more powerful but less numerous enemy spawning. Every one minute the deity can attempt to smash the heroes with a giant fist which they can control and descend with their mouse. The heroes will see a shadow forming when the fist is about to descend, giving observant players a short visual warning to move out of the way. The deity will continue to set off one time pre-made traps at their will and spawn enemies until either all the heroes are dead, or until the players reach the temple boss room. If the temple boss room is reached by just one player, the deity will be forced out of their role as a director, and they will isometrically embody a randomly chosen demon which will be the last resort to kill any remaining heroes as they try to slay the deity.

When the deity is forced into the demon, they will no longer be able to kill enemies outside of the boss room, limiting their reach over the temple, making it vital that they defend the boss room for as long as possible.


Features:

  • Every temple has unique rewards in the form of magic, weapons, special items, hats and more, that every player who survives will earn.
  • Players earn money by surviving the dungeon for any period of time, with longer lifetimes leading to more loot. Money can be spent on lots of cosmetics, (the best items come from beating temples though!) weapons, and skills but can also be used to buy healing items and more for teammates when you die. Even if you die, your team beating the temple will earn you bonus cash for aiding your team and staying with them through their victory, even if you don't get the temples relic.
  • When a temple starts, players will see the "relic", which is the temples most prized possession. Any player that beats the temple will receive this special item.
  • Deities will receive an item of even greater quality than the relic for their hero in future games if they stop everyone from beating the temple, making the 1/33 chance of being the deity offer unique incentives.
  • Dynamic health and power scaling based on the amount of players available in a server, allowing the game to be played with a minimum of four people.