Submissions by ben.lle6370 tagged acting

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Kings of Blooded Soil is a territory control mmo that is story driven in real time through events that are co-ordinated by developers and players. While some elements of the game are scripted in advance for effect and structure, historical in game events happen over the course of the games ongoing development in real time as a direct result of unpredictable conflicts.

New territories are created and old ones modified and/or destroyed following the games gradually expanding lore. The aim is to create an experience where the story is not entirely preset, rather it is driven through battles with other players in real time, so that players can be the part of a massive universe in which they actually hold influence. This game heavily encourages faction play and role playing. Dedicated players who fit the part will be approached in secret by developers and occasionally receive offers to spearhead revolutionary events and war campaigns in order to drive the worlds story further. Territories will also be monitored by historians who will document significant battles and characters into the history of regions, embedding the past into the future forever.

Features:

  • A role playing game where players influence the story.
  • Experience massive conflicts between players and developers that alter the course of the known world and human culture.
  • Hired actors will sometimes possess significant characters in the games story and engage in warfare to serve their characters ulterior motives. As humans who are not scripted, they can be subjected to player support, resistance, and manipulation.

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Extra! Is a game about narcissism. You love films, you love attention, but nobody wants to give you a role because you're extremely self centered and treat criticism as heresy. Obviously you're not the problem! You cant be the problem! You're great! They are the problem! So if they won't give you a role, you'll have to take what's rightfully yours!


Sneak into film sets as an unintended extra, steal costumes and try and blend into shoots without being noticed by the film crew, whilst simultaneously attempting to overact in competition with everyone around you. You win if you can achieve a balance between showing off on set and keeping your identity hidden from the crew. Over-exaggerating your movements or yelling too loudly will get you swiftly noticed (and promptly pummeled by a trucks worth of camera equipment) and the footage involving you will be re-shot shortly after, whilst underacting will fail to satiate your narcissism.


Features:

  • Built around motion controls and vocal input; dance, sing along, perform stunts all whilst trying to remain incognito.
  • Witness the theme of the film and try to blend in! Change your actions to suit the setting.
  • Take pride in knowing you are being unknowingly shipped through film across the world by people who don't recognize how fantastic you are.
  • Replay sharing! Gloat about your successes to others by showing them how you blended perfectly into a film whilst simultaneously being better than everyone around you.

This is a two player game primarily about emotional manipulation and enactment, where conflicts are fought with emotions and communication. A player will initiate a conversation by saying inflammatory or emotionally provocative things which will influence how the other player can respond. The end result of this introductory dialogue determines how combat will play out between you and the enemy via a change of the players emotions. For example anger will limit their effective responses to rage, forcing them to lash out at their opponent. Sadness might lead to the player continuing a dialogue where they try to induce pity and remorse into the opponent to prevent them from causing them further harm. Happiness might lead players to be content with themselves, allowing them to have more control over their decisions, maybe allowing them to leave the conflict entirely. A players ability to enact the emotions they are presented with should determine their effectiveness, as should a players response to these emotional displays. The conflict is won when a player can show complete indifference to their opponent whilst exploiting their vulnerabilities.

The game would rely on motion controls as a varying majority of human communication is made via body language such as our articulation, followed by our tone of voice and our words. How a person carries their presence should as a result be visible when they communicate their emotions for the sake of detail and accuracy, and above all else immersion.


Features:

- A game where outcomes are determined by performances

- Players success is determined by their ability to emotionally effect one another through their acting


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