Submissions by andrewwelsh tagged shop

The aim of the game in Destruction is to cause as much damage as possible in a single store. The player's score would be calculated from the value of each item destroyed, rather than the amount of destruction caused. For example, an easy level could be in a technology shop, having the player destroy expensive laptops, phones, and other technology. A harder level could be based in a food store, which would be harder to destroy items in. Fruit could be thrown at the walls and floor, while other foods would require some creative thinking in finding a way to destroy them. Players would play with a top down view, similar to Hotline Miami. The player would be able to unlock items to help their rampages as they progress, allowing them to create more destruction. As they progress through the game the size of the shops would increase and the cost of their products would decrease.

Image from https://www.ofwealth.com/bull-in-a-china-shop/#.V76uiJh96Uk retrieved 25/8/2016