All submissions (1)

Decided I might as well post on the last day of development!

Its been a process but we've managed to put together a sort of 2.5D game, inspired by feeding frenzy (2006) where you navigate open waters as a fish. Your objective is to eat other fish to grow in size and evolve, but the fish around you can eat other fish and grow too so be careful O_O

The development itself was pretty smooth sailing for the most part, I had the most difficulty implementing some way for the fish to fight back against the player. I ended up going with a simple ranged attack - spitting a bubble.

A part of me wants to continue developing this project, taking further inspiration from Maneater, however I'm gonna need a lot more polish to get close to that level of quality 😂

Things in the game now:
• Eatable fish
• Evolutions via size
• Dashing
• Ecosystem (fish eat each other)
• Ranged enemy combat

Things I'd want to implement:
• Player x Fish combat (Biting + Lunging/Ramming)
• Evolutions for all fish
• More animations
• Player upgrades
• Depth based enemy spawning
• A complete world

Completed streaks