Feeling good about my progress! I have:

  • fishies spawning on a timer
  • new fish type spawns when you hit a certain number of fish caught
  • basic typing mechanism implemented
  • new word shown when a fish is "caught"
  • word is destroyed when you finish typing it correctly

Next goals

  • destroy word if player types the next letter incorrectly
  • show/hide typing UI when fish is hooked/word is typed
  • implement mechanic to hook fish
(893kb)

More submissions by seaweeddol for Daily Fishposting

Yesterday was another good day with lots of progress! I changed my theme slightly (different word bank) so the game is now officially called "Fishing For Compliments" :D

Today I'm going to try to get done before submission ends:

  • fix bug where fish sometimes swims backwards if you spell a word incorrectly
  • add menus
  • add some sound effects

If I have time:

  • add an end state (currently you can only fish infinitely)
  • add lower/raise line mechanic, and only hook fish on the red part
(3mb)

Got a lot done yesterday!

added:

  • finished fish difficulty and word lists for 10 difficulties of fish
  • show/hide typing UI when a fish is hooked and word is typed (disappears when you complete typing word or typed incorrectly)
  • functionality to check when fish is on the line (fish can be hooked)
  • cleaned up code a bit
  • made the game look nicer with some better sky, dock, and water assets

to do:

  • implement fish caught/fish got away behavior
  • create UI (menu, how to play, fish hooked, fish missed, fish caught, fish got away, game over)
  • (maybe) implement parallax sky movement
  • polish gameplay
(3mb)

I'm late to starting my fishfest game, but I finally have a pretty solid idea for what I'm doing. Here's a screenshot of my very basic interface so far.

My goal for today is to finish my design doc as there's a few functionality and code questions I need to answer, and then hopefully get the fish movement working.

Daily Fishposting

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daily from 2024-04-01 to 2024-04-09