Didn't do too much today, but I did make some fish that swim when you press A & D and tried making a shader for the lighting

(6mb)
StixDevs36 days ago

Nice! This could be a fun multiplayer game, you could make something like Overcooked where you have to push and move things around! This has a lot of potential!

PossiblyAxolotl36 days ago

@cabl I just uploaded the file, it might have to be a certain type or below a certain file size to embed, I recorded this with OBS and remuxed the mkv recording to mp4 with the built in tool

cabl36 days ago

how did you get your video to embed?

More submissions by PossiblyAxolotl for Daily Fishposting

I finished and published my game yesterday, but I thought I'd write something here https://logs.possiblyaxolotl.com/logview/?log=fish I think that's how a postmortem works, idk, look at it if you'd like :)

I finished my fish game! Huge amount of work again today, I:

  • made a song for the game
  • found and made sound effects
  • created a basic "AI" algorithm for the opponent fish
  • created a win sequence
    (see video below)

I'm super proud of how this came out, might even say it's one of the best looking games I've made

It's out at https://possiblyaxolotl.itch.io/fishball

(5mb)

I think I got a pretty good amount of work done today!
I made a title screen and info screen for the game, and found the Sokpop font (Mini Waku Waku) which looks super good in my game
I also added score counters, a transition, and made somewhat of a gameloop, even if it's still missing stuff right now. Super proud of how this game looks and I'm really excited to try and get a fish AI working for singleplayer

(6mb)

Sadly didn’t have a huge amount of time to work today, mainly finished off another project (finally)

I did start working on adding nets to my fish soccer game and I’m also planning on writing some crappy algorithm / ai for the fish tomorrow

I added a sandy beach around the edges of the screen, some collisions there, a beach ball, and some shells and sand dollars on the beach

I also switched to the compatibility renderer so that I can make a web export and had to mess with the water shader a bit to get it to look alright again

(6mb)

Today I made a water shader all on my own (which I've never done before) and while it's a little wonky at times, I think it looks pretty nice. I also lowered the resolution of the game and mostly messed with visual things. Now I have no choice but to actually work on the game tomorrow

(7mb)

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