So, with the 14 day challenge finished, planning to put the pixel skills to use in creating a very small game to stretch those pixel muscles. First step to that end will be the creation of some simple placeholder assets to be refined later.

Didn't have much time today, but I wanted to throw together a simple palette for some of the basic tiles that'll show up in the first area (some bright, peaceful ruins) to set the tone.

Colors correspond roughly to the grass, stones, water, and dirt. Over the next couple days, I'll throw together some tilesets and scenery props--perhaps a simple main character sprite.

Time: 20 minutes

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