Best Armour Wins will be a dress up/role-playing game where you have to have coolest looking armour to be the strongest. The game will also be massive multiplayer online game. You can design your armour with an extensive customization feature where the player can almost do anything on it. It will follow such good examples like the customization character feature in the Soul Caliber series. You can do most almost do anything, from putting gold trims on your armour or even cover countless spikes. How does the game determine the coolness factor of your armour? Well, it doesn't. The players choose. Active players will vote on the person with the coolest armour in the server. They will then be ranked and within those ranks are other players they can battle. All on battles will take place and the winners will earn cooler customization upgrades.But if the player if the coolest armour looses in battle, all his/her items and cool armour will be wiped out. They also be shunned from the community and labelled as the most novice player in the server.


Reference:

http://images.wikia.com/runescape/images/archive/2/2b/20111127235346!Rune_armour_set_(g)_equipped.png



More submissions by ryvene_delacruz for MDS GDV110 - 'One Game a Day' Assignment

In Finish the Race, you will be helping people finish races whether it be Olympic sprinting, marathon running and so on. You are sort of a ghost possessing people as they run their final lap, mile or even 10 metres. When you click play, you start while they are running. It is your job to not embarrass them into looking goofy and wacky. All you have to do is finish the race and at least get to the podium and win third place.

The controls will be similar to highly prestigious games like QWOP. But in this game you will be controlling 4 limbs with 8 buttons. You control the thighs, the calves, the biceps and the forearms. You press the corresponding part to move them forward and back. The game can be played either in third person or first person.

Reference:

https://breslin7706.files.wordpress.com/2012/08/ap795412456453.jpg




Swords and Candles will be a game where you try put out candles with a sword without stabbing or slicing them. It will be a game for VR.

Candles will surround and you will have put them out with your sword. You have a choice on what type of sword you will use. The choices will include rapiers, long swords, short swords, broad swords, katanas, Bronze Age swords, etc.

These swords will handle very differently from each other. A two handed long sword will obviously handle differently from rapiers.

You will have to show finesse and good dexterity to beat the levels in this game. With Virtual Reality controllers, you will have to motion your hands as if you are holding a real sword. Physics will kick in, as swords will almost accurate depending on the weight and balance of your sword. For example, you cannot simply hold a two handed long sword with one hand and expecting to be as accurate as holding it with two hands.



Reference:

https://thumbs.dreamstime.com/z/sword-candle-wintage-still-life-ancient-near-lighting-wooden-board-33666823.jpg

Overpowered Mech will be a roguelike third person action-adventure game where you are controlling a mech. Every time your robot is destroyed, the pilot will eject from the mech and you start again. The levels will randomly generate every time you die similarly to games such as Rogue Legacy but in a 3D format. You will have to find a boss in the themed stage. Once you beat the boss, you progress to another type of stage. You can't not add and you can't take off any upgrades whether it suits your play style or not. Once you have upgrade a part in a specific way you can't go back. In saying this, you can solve these problems by upgrading another part of the mech and balance it out. For example, if you have made yourself super tanky but in doing so it made you very slow, you can level up to the next upgrade choices and choose stronger jet packs or better legs, etc.



Reference:

http://gundamguy.blogspot.co.nz/2015/11/unom-test-type-oaz-001-mixcoatl-custom.html?m=1

Shrine will be management game made for mobile device. It is a game where you have to revisit almost every day until your current character dies. The plot of the revolves around a boy or a girl destined to take care of a shrine day of their life. The game ends when your character dies of old age or the god of the shrine smites your village.

How well the character maintains the shrine determines how prosperous his/her village will be. Clean it every day, main the plants around it, and do daily rituals. Depending on what kind of shrine or what type of god your village worships, you will maintain them in different ways. The rituals will be different for every god whether it be lighting up incense or offering spices or even sacrificed meat. However, each playerthrough will only focus on one shrine and god.

One real life day count as 1/5 of the year. If you miss a streak, there will be consequences and your people will suffer through it.

There will be two main areas in the game. The village area and the shrine. The village area will be basically just show the state of your village whether it poor or prosperous.


Reference:

http://davelandweb.com/junglecruise/images/ancientshrine/KTPBK_Summer55_N21B.jpg

Yellow Car is first person “slice of life" game where you and your sibling are sitting in the passenger seats during a road trip. You will need a microphone set up to play the game. As some of you may know, “yellow car" is a game where you have cry out “YELLOW CAR!" when you spot one on the road and punch your sibling or your friend. This game may be a variation of the game “Punch Buggy Car" where you spot a Volkswagen Beetle and punch some. These games are played amongst young children.

This game will be in Virtual Reality. You will have the shout “Yellow car!" in your mic and proceed to punch your sibling. If you do shout it out without spotting a yellow car, the game will penalize you by getting ground by your parents, or the game ending up in fist fight. There will be three modes. The modes will be Older Sibling mode(Easy), Twin mode(Medium) and Younger Sibling mode(Hard). The game will end with a cry metre. When the cry metre fills up, your opponent will cry and you will be victorious and you that have you have proven yourself as one of the strong ones.

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Reference:

http://www.dpccars.com/gallery/var/albums/Cool-cars-spotted-on-the-street-and-car-shows/Cool%20cars%20spotted%20on%20the%20street%20and%20car%20shows%20(49).jpg?m=1385534566


Transmogrifiers will be a puzzle game with combat elements added to it. Essentially the game will be the player solving a puzzle then going into a combat. The game will be about construction vehicles and ships morphing and articulating into giant robots.

Solve your puzzling anatomy before you fight in battle. If your opponent is able to transform to his or her full form, they get to attack regardless of your current state.

You have click and drag each part to either secure them in places or spread them out. A metallic clicking sound will indicate a piece that has been moved, rotated or dragged in the right place.

You have the choices to engage in battle uncompleted if you wish, but there will be consequences. If did not modify anything, engaging in battle will cause you to be destroyed from one or two hits. You are extremely weak in this state.

But if you only transformed half way through, you will have to deal with wonky physics as you will have to deal with a very unbalanced atrocity. This will be the case if an opponent completes his/her transformation first.


Reference:

https://upload.wikimedia.org/wikipedia/en/2/2a/Transmorphers.jpg



Paint boy Ahoy will be a painting game in which you are commissioned to paint the new land on board. Inspired by 90 Second Portrait, you will have to paint new lands and new waters on your ship. You have to be as accurate as you can or else you get scolded by your captain. The obvious twist is that the boat will be rocking as you paint. Keep everything in place on your screen as paint brushes and paint tumble around. The more accurate your painting is the more points you get. By five rounds, the game will finish and your captain will decide if you have to walk the plank.

The controls will be limited to the mouse. Left click will let you paint, and right click will help grab and manage materials. And if you're brave enough, you can use a controller. The analog stick will control the curse, one button will let you apply paint and another to grab stuff. The player's perspective will be limited to the 180 degrees. And the only thing visible anatomy of the painter's(player's) will be the left or right hand.

Reference:

https://pp.vk.me/c543104/v543104477/322b6/YQpIa67fY6k.jpg



Champion of the Sea will be a game where you protect Atlantis by engaging epic battles. Atlantis is in peril and is need of powerful warriors. Savage beasts have come to destroy the metropolis. You control a powerful warriors celebrated across the known world. This man is chosen for the task of defeating the great beasts that come to destroy Atlantis. This warrior has slayed giants, dragons and wyverns from North to South, West to East but a new task is at hand. The warrior will now fight on territory he has never engaged in battle in. The warrior will fight in sea. You will have to sail and swim around the vast island of Atlantis.

Inspired by Dragon Dogma and Shadow of the Colossus' gameplay, you will battle against serpents, giant squids and many other legendary creatures that lurk in the raging sea. You will have to try hang on these creatures, balance on them, and find weak spots to attack them. The game will of course be in third person view.

You gain special items such as scales, spines, teeth, gills etc. to fortify your fighting abilities and give you ways to access secret treasures.

Reference:

https://raggedclawsnetwork.files.wordpress.com/2009/11/frazetta_sea-serpent-72_carson-of-venus-ace-73.jpg



Paper kid will be an immersive third person game where you are bringing the daily paper to each house during your summer break. Heavily inspired by one of the greatest game ever made Paperboy (1985), you, the paper kid will come across different obstacles as you walk through the neighbourhood throwing the daily paper at people's front doors. Obstacles include skaters, whirlwinds, reckless drivers, etc.

In day one, you start with no and little upgrades. With the money you earn each day, you can buy upgrades to make your job easier.

Controls will be similar to a game such as Dark Souls (2011) where you have a few choices of mobility. You can dodge or roll side to side and forward to back. You can jump as well. Either obstacles or enemies will run at you or you have to jump over them. Like Dark Souls, the movements and mobility of the character will not be too crazy or grand as if the Paper Kid has some kind of super agility power. The will be in third person view.

What separates this Paperboy is that you will have to deal with corners, shortcuts, alleyways, etc. You have delivered it in a certain amount of time or else you are paid less. If you do not deliver to all the houses, that will also deducted from what you are paid with.


Reference:

http://www.arcade-museum.com/images/118/1181242143130.png



Renaissance Genius will be a Renaissance architect simulator. Throughout the game you will be commissioned by rich people and families and eventually the pope. You will work your way up the ranks as one of the great minds in this era. Design house, churches, taverns, town halls, etc. Hire workers to build your creations. Impress your commissioners with your glorious designs. Either see your grand creations stand in glory or see it all crash down and be looked down upon as one of history's greatest failures.

The game will play out like how creating a building would be like. First you design the building, then you hire workers and then build the building. The designing part will have a format in a similar fashion to games such as Kerbal Space Station. Templates and pieces will be available for building the grand structures. Then after this step, the game will have resource management gameplay and it is a matter of building the structure without it crashing down. Depending on how absurd the structure you designed will be, building the structures may cause death amongst workers and you will be shrouded with infamy. You have limited resources and money so use them wisely.


Reference:

http://etsavega.net/dibex/imatges/Peruzzi_Panteon.jpg

King of Ping Pong will be a multiplayer game working around the existing Pong. In the game, there should be at least three participants. The game will have a king of the hill component to it. The aim of the game is to have the largest streak within x amount of rounds. Having the most wins does not necessarily win the whole game.

The game play itself will be resemble Pong and other similar games such as air hockey.

The person with the largest streak essentially will wins the game. The game values consistency and it clearly looks for the most dominant player.

Each game will be first to 3. The game will have a "change the loser" rule. This means that the winner of the round stays on and plays the next player.

The winner of the game will be crowned the King of Ping Pong.


Reference:


Night Drive will be a first person horror game. You and your friend decide to have a night drive around a desolate area where folklore and eerie legends seems to be main subject when talked about. During the drive, mist became more prominent. You see a dark figure with glowing red eyes. The eerie figure slowly approaches your car. Your car starts to malfunction, the speaker starts turning on and off, the air conditioners start to fluctuate, and mirrors start to crack. Bad omen surrounds your car as the mystical figure approaches you. Your only instinct is to hit reverse and drive off.

You have to escape a labyrinth of grasslands, crops, forests and uneven terrain in your car. Try finding a better way out of the rural area and finding road that leads to civilization or at least far enough from the mystical area.

If your car gets stuck in mud, step out of the comfort of your car and try pushing it out while your friend steps on the accelerator. Every time you are out of your car, you are under threat of being caught by the evil entity. Solve numerous problems that will affect the fairly limited mobility of driving a car. Problems like going through narrow areas, driving near a cliff, crossing bodies of water, etc.

The idea is to stay in the car and try to stop it from breaking as you will instantly get caught if you are on foot running.


Reference:

http://abz-j-harding.tumblr.com/post/146191519722/fantasyartwatch-jersey-devil-by-alex-constad

Extreme Jousting sounds what it sounds like, it is jousting. This will be a first person game where you will ride on horseback trying to balance yourself on horseback while trying to gain and as much enough speed to knock over or possibly impale your opponent. This will be a game for played on VR with some kind of motion sensor that can measure balance.

Factors to how effective your attack is

  • -Speed
  • -Balance
  • -Accuracy
  • -Defence

Speed will have a high risk high reward factor to it. The faster you are the harder it is to keep your balance. Accuracy will also prove to be challenging when in high speeds as the camera will be quite shaky and hectic. Both balance and accuracy in high speed will make you vulnerable to a steadier and accurate adversary. The reward is that you have a stronger thrust and better chances of brutally knocking your opponent down if you do manage to hit him.

Balancing while on horseback will be one of the main challenges in the game. Motion sensor will regulate how balanced you are, and in the game balance will automatically calibrate as the scene becomes more hectic. Having bad balance will cause you to be topple over easily during an engagement of lances and shields. Or you could simply fall over before engagement.

While balancing, you will have to deal with having to hold a shield and lance to top it all off. You have to constantly adjust the position of your lance and shield in able to be more effective and hit the opponent. You have to target certain sweet spots with lance depending on the state of your opponent. This will of course be happening in a matter of seconds.

Defence will rely on the shield. You have to try block the incoming attack and parry it to be as effective as possible.


Reference:

http://www.knightsofmiddleengland.com/_gallery-image.aspx?ID=820

You are a taxi driver who works late night shifts. You have to constantly deal with drunk people and thugs. Driving will not be the only thing you can do in this game. This game will include fighting people and potentially trying to get out of a murder scene.

As a taxi driver working in a very shady city, you have to defend yourself from crooks and thugs. You have to know which people you should or should not let in your car. Be observant and look at clues and listen to drunk passengers spreading rumours. Buy weapons from shady dealers and hide yourself from crooks and muggers.

The gameplay itself will be played in first-person and headphones is very much recommended. The game should immerse you into being in the dark side of town during the night seeing the crack filled streets.

Platform: VR, PC, Consoles

Genre: First Person Shooter, Driving


Reference:

http://product-images.highwire.com/11265515/barrett-chapman-taxi-driver-movie-poster-variant-2015.jpg

Highway Run will be an endless runner for mobile devices. The game will be about driving crazily in the highway trying to last long as possible. The way you win is by reaching an almost impossible stage where you have to race against the biggest baddest racing truck in all of the highways. But, reaching this stage will take a very long time.

The gameplay camera will be from a top down point of view. You will be controlling a hot rod, which you can customize by earning cash as you play the game. The controls will include an acceleration button, a break button and tilting your device will control your car from going side to side.

You will be facing various obstacles such as oil leaks, giant trucks, crazy drivers and animals crossing depending on the stage you are in.

Every checkpoint you reach, a special event will happen. You will have to race other racing cars and beat them. If you do not manage to beat them in the race, the game is over and you have to start again.


Reference:

http://www.kustomrama.com/images/9/9b/Highway-to-hell-hot-rod.jpg

Dig the Trenches will be game set in a World War I environment. The gameplay will be predominantly on the battlefield. The digging part will happen before the battle begins.

The gameplay itself will be viewed in a semi-top down view similar to games such as the Pokemon series. The player can move in 8 dimensions e.g. Up, down, left, right, and diagonal directions.

Inspired by Dig Dug, Dig the Trenches will be a twist on the gameplay. In some aspects, it will somewhat be a management game as you will help your army by digging trenches that will give them the advantage in war. And as I have stated, the main digging gameplay will happen before the battle. After you have dug out the trenches, the battle will happen and start in waves as your army is being deployed and fighting. You win by beating the waves of soldiers. And in every level, waves will progressively become more difficult.

Reference:

http://www.ducksters.com/history/world_war_i/trench_warfare.jpg

Mutiny will be a management game where you are the captain of ship sailing to the new world. This game will be set in a fictional 18th century era style universe where colonists were sailing to broader and newer places.

As ship captain you have to take care of your crew. You have to manage how they eat, how they work and how they live. Managing resources are important if you don't want the whole crew to starve to death. You will encounter many challenges such as storms and huge waves. You will have to keep a high morale within your crew.

Interaction between your crew aka NPCs will be important to keep high morale. Therefore, some kind of advanced speech system. This speech system can be applied to the whole crew or individuals within them. What constitutes their thoughts about you will depend on the attitude you present to your crew. Are you being too harsh on them after a lengthy day? This would lead to the crew turning against you. Treat them too lightly the rowdier they might become. If you do fail at job and create a very toxic environment in your ship, your crew will eventually perform mutiny against you. You either have to talk your way out of it by using the advance speech system or you will have to drown in the sea.


Reference:

http://www.cptcook.com/img/HMS_Resolution.jpg

Bus Driver MMO will be a game about working as a bus driver. You control a bus driver and you drive a bus. You have to try not to get fired. Your boss gives you a map but the game will not indicate where you should go. You just have to refer to the map and route your boss gave. Drive passengers to their destinations.

Driving badly and recklessly will give notoriety thus getting less passengers thus no money thus getting fired by your boss. That would mean the end of the game and your current character/account. In that case, you can stick with your current character and try get a job from other bus companies.

The MMO part comes into play when you will have to deal with other buses going through wrong routes. You either have to try get them fired for intentionally and present proof of their recklessness or simply avoid the catastrophe that is inevitable in an online bus driving simulation. Or simply be the bane of the server's existent and be the reckless driver that you are and get fired within a 10 minutes of gameplay.

And just to add on the idea of reckless driving, NPCs will be a big part of the idea of being careful while driving your bus. Every now and then, you will encounter other cars and trucks that may be a little troublesome on the road.

Platform: PC, consoles

Genre: Simulation, Multiplayer


Reference:

http://www.venturasystems.nl/media/214_Ventura-Systems-ADL-Kiwi-bus-enviro-200.JPG

In the game Dragon Wizard, you are the one they call the Dragon Wizard. You live in a tower alone but not afraid. You want to be king and rule the kingdom that banished you from the start. You the Evil Dragon Wizard have found the mighty power of dragons. You will have to tame them by beating them in battle using your magic and sorcery. By defeating them, you gain their loyalty and respect. You can call upon them during certain battles

The game will be an action adventure where you the evil wizard that you are must take over the land to become the Wizard Overlord. Throughout the game, you must find the dragons that are scattered throughout the land. The adventure and action elements will be inspired by games such Shadow of the Colossus (2005), as the game will mostly consist of boss battles. When defeating a major boss battle, you can tame the might beasts and call upon them in certain situations.

In the end, you will have to fight the forces of the powerful kingdom that rules your land.


Reference:

http://tattooos.org/wp-content/uploads/2016/01/Magic-Wizard-And-Dragon-Tattoo-Flash-1.jpg

Merged Spirits will be a third person co-op game that can be played at least two people. The whole team can only see the perspective of one character. The main idea of the game is that you have to share this one character between all the people. The game will be set in fantasy arenas where you either have to fight bosses or fight other teams. The way the game will work is that every 30 seconds, the controls will switch from player to player in your team. When the switch has been made, the next player will have to deal with the current situation where the last player will set off. The team will obviously have a chat box or voice chat so they can communicate with each other during gameplay. A twist that can be implemented in the game is randomizing the order of skills or completely changing class whenever a switch between players are made.

Platform: PC, Consoles

Genre: Third Person, Co-op

Reference:

http://static.comicvine.com/uploads/original/11122/111227476/4519754-ermac.jpg

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09