A simple puzzle game about a man that unlocks rooms by setting objects in motion. The objects make sound and the player must find a way to a few of them and make them Open passageway. The passageways are opened when some objects are getting the desired frequency. The Game would use a simplified version of the effect demonstrated in less space. The game will also give the ability to toggle and listen each one separately or de-activate it at will. The Game will have moving objects the player will have to evade so that he can reach the end. Some objects in the game will be invisible but will also have the effect being demonstrated by a low volume horn becoming louder and such. Like this adding a little more into the game. The game would be in a Top-down, view. The game could have a mod for people with trouble listening and will be given a physical representation of what is happening shown in changes of frequency.

science effect thought doppler httpswwwyoutubecomwatchvynzfjgtdiusfeatureyoutube

http://giphy.com/gifs/11YknPj08BIsh2

More submissions by Gilberto Moreno for MDS GDV110 - 'One Game a Day' Assignment

A security guard that discovers he has the ability to stop time tries to put it into good use by beating up his enemies and dodging their bullets and things they throw . The only downside is that he can only do it for 3 seconds tops so he has to react extremely quickly.the game would be a beat em up in which the player can jump and crouch to dodge things the fame could be made for cellphones. The game will also have some mechanic in which the player will have to swipe at the right time so he can beat up bosses. The game would end after the player reaches level 16. And will be a 2d side scroller. The game will also have an upgrade system every time a level is cleared until he reaches lvl 8. The level up system will let him choose whether to increase his hitpoints by one, more strength or more time when he freezes time. The game would heavily implement the use of the time stop so that the player has to remember where the objects and attacks are coming from picture from the movie unbreakable.



P.s. watch a cool movie.

You're a fisherman who enjoys fighting, all sorts of people. Must attempt to fish while fist fighting his enemies in an ever changing map. The world would work similar to those in which the arena is circular and at the edges there will be water, The player must lower the enemies health enough to be able to throw him into the water and use it as bait to catch a gigantic mega shark. The game could have many different characters at least 8. And attacks that will use the fishing rods in different ways, some characters could have laser fishing rods and alln sort of crazy things to make them unique. Over all the main mechanic of the game would be the fighting and the fishing would happen automatically after the fight. It would be there as a way to present the player with the score system of how he did in the match, the better his performance, the better the fish will be. Could be made for pc and console but only playable comfortably with a controller .:/ Side note the whole map is constantly shaking and taking different shapes changing the way the player's can interact with the stage.

https://en.wikipedia.org/wiki/Fishing_rod

In a futuristic world magic was re-discovered, extremist groups attempt to destroy it and you must escape the city that has been overrun with them. They are exterminating all magic users and so on. All till now had been dying without much of a fight, but you're a brilliant scientist and will not be brought to your knees by no one. Main char Codename: Circe, The first witch.

The game would start by displaying the story and all of those to give players an understanding of the story. It would be a Third person 3d adventure Open world. The game's starting ability will be the ability to push, set fire, pull objects towards her and morph people into other things. Which would be the reason why she would be known as Circe. The player will have a spell progression system that will be about getting abilities during the story and other side quests, Magic will be replenishable over time but the game will also have guns reason to why pulling is important. It could be made for consoles and Pc.








/*For future Reference

Honestly i'd love making an amazing in depth story of this /:. The game wouldn't have a multiplayer.

I wouldn't even mind if the mechanics are to be changed*/

http://mythology.wikia.com/wiki/Circe

Story: You are a college professor 35 years old with a PHD in theoretical Chemistry. You were given tenure for being such a great asset to the university but all you want is to get a different job. You're done with what you're doing. So you ponder on what to do for a few months until finally you decide to leave the university in the most spectacular of ways by painting permanently the university with new compounds you deviced. You're a pacifist so you're not trying to harm anyone. In the end the player won't lose his tenure instead will be rewarded for being such an inspiration to people???? Projectiles blow up like fireworks.

The game would be about the player having a variety of projectiles and the player must fire them and then they explode painting and covering an area. The player must avoid hitting any students other civilians and professors. The player will be prompted with a variety of obstructions he must get through by bouncing the projectiles by shooting some repellant Gel. The player will have to cover 70 percent of his target area to proceed to the next level.

https://www.youtube.com/watch?v=1CxRMRL8RxY

Have you ever just wanted to break everything on your room? Well this game is about a man that is hired to bring down houses, buildings and so on.

The player wears a Virtual reality system, and he is presented with a room and schematics of the building which he can put on his screen he then finds out which places he must put weight on destroy explode and so on to bring the building down from the inside and by himself. The game will then be capable of breaking everything with a gigantic electrical-powered hammer. Then he will arrange the objects in every level and place them in the worst made spots and try to bring down the building using the least amount of explosive. Mostly the game will attempt to get the player tired and try to somehow bring that sort of destructive peace one can achieve sometimes The game could be made for Pc and would work with vr as well.

https://plus.google.com/+DustinStout/posts/8ENQikdiiuc

Story: you're the godfather of a notorious infamous Mafia. You attempt to gain more territory by removing your competition and distracting the cops, buying them or giving them misinformation. You must also take care of your own organization for moles and for people that try to sabotage or are plainly doing things you do not want them to do.

There would be a variety of cities that the player must conquer and he must use his resources wisely and at the right time so that he can get control (complete control) of an area. How By building things or causing events that would keep the police busy while you are taking over things or simply moving your (godfather around) If the godfather is caught the player loses. Example:

The godfather has to move through a road with no other connections but a policeman is on the way. 1 you can try to bribe him. 2 you can kill him. 3 you can distract him by giving away donuts for free on one of the businesses you own. Each option will have repercussions one into the wallet the other into how notorious and infamous you are making it easier to be spotted or simply getting chased by the police. The game could be two player one player attempting to move through the city moving their forces around and the other player buying properties and making events.(distractions). The player's will have to as a team manage the whole organization. I imagine this game as a multi platform game. The game could be played in two pcs or one in the pc and one on a handheld. I honestly had multiple ideas of how the game could be, sorry for the mess.



https://www.youtube.com/watch?v=F9vA7L8H4nc

Story: A Series of cubes attempt to survive a flurry of incoming objects.

The game could be about a couple of space satellites that have the ability to go through some objects. They can be the futuristic Radio or something. Haha

mechanics:

The game would work best with a controller or could be played with a keyboard. Imagine two objects put on opposite ends of a circle. The cubes will be capable of crossing through objects of their same color without being destroyed but if they hit one of the opposite color they will die.

They Move at a speed that depends on the music, The two objects will move independently of each other being controlled by the two joysticks in the controller. They will also have the ability to swap places when needed seeing as sometimes getting to the other side may be too hard.(with a cooldown to balance it)

The game is won once the song is finished. The game is lost if both objects lose the inertia(which would only be possible if a player has already lost one, every 30 seconds the other cube respawns.


http://www.openwindowlearning.com/quizzes/motions-...

Story: A man attempts to keep his job and his life. His lack of sleep has finally got to him, he often finds himself adrift on the land of morpheus while at work, when showering at any moment, even when his attention is engaged on the current task. He then finds himself trapped in his dreams and realizing that he is in a dream must attempt to break out of the game by getting scared sort of like when you feel the "kick" the feeling of falling. Time will be slowed when you're asleep.

The game will be displayed in the adventures of the player with drawings and then when he falls asleep, A 2D world with elements from whatever is around you form up into a 2d platformer /side scroller. The player must travel through them and solve puzzles that would include moving objects from point a to point b. The game could include trampolines and a ton of other mechanics to make it harder for the player to achieve the area from which he can jump. The player will have to complete said task before the timer runs out. Once the time is up the player will experience something misfortunate either losing his job or getting hit by a car or whatever situation he gets in.

inception joseph gordon levitt the kick

https://giphy.com/gifs/joseph-gordon-levitt-incept...

Have you ever wondered what it feels like to be a psychopath. Well wait no more for in this game you will be capable of manipulating, lying, and paying your way out of debt.

Story:

The story is the you found a room with a ton of old games that have really good potential, but have been poorly coded, they have a lot of bugs, and don't perform well at all. Unfortunately you are broke and you're out of time so selling these are your only option.

Mechanic:

The gameplay is fairly simple, it can be compared to a telltale game where you must talk people into buying your games despite of their quality. The game has a time limit because the player must evade the police because he is attempting to sell bad games. The games however have very good core mechanics. It will also give the player chances for investments that will inturn drive the story forward. The game will make it ever harder for the player because the customers he finds are harder to convince, and will take some time and planning.

The game could be made for computer.

http://www.artofmtg.com/wp-content/uploads/2015/02/Scroll-of-the-Masters-Fate-Reforged-MtG-Art.jpg

A 2d game in which you're a ball that moves along the lines of polygons such as rectangles circles triangles and so on. That must throw itself on to the next object. The game would have two main mechanics a charged jump as in as long as the key is hold it would charge(keep in mind the character is still moving)(also once the bar has loaded it goes back down ) the player would have a limited amount of time till he jumps to the next object or objects, the objects will have differentiating sizes if it is bigger he has a minimum of one perfect jump projection if it's smaller the player can loop around the object more than once and still get an optimal shot. Mechanics worth noting the jump will be by projectile motion and the gravity of the area will vary depending on the level or it could even be modded to work with music, the player could gain currency with which he can buy different shapes with different charging times or speed in which they move. Would make one pretty decent handheld game.

http://www.icoachmath.com/math_dictionary/regular_polygon.html

A man that is pranking some people with a water hose(the ones the firefighters use), gets in a hell lot of trouble with the police, then he is teleported to asgard where the god of mischief Loki grants him abilities to escape. The game would be a stealth type of game, in which the player pranks and misdirects his way out of trouble. A 2d Puzzle game. The player is placed in a room with a clear exit he must then find a way to distract the guards prank them and get out of the area. For example the player will have an ability to teleport and does wedgy on the target disabling his line of sight for 3 seconds, or the player could leave a banana peel or a few other crazy things on the way, The player will also have to find the collectible's to clear his name. For he is being chased for a crime he somehow didn't commit. The game will also contain some pretty interesting final boss battles how? Well the player will have to jump on top of the bosses dodge incoming missiles and use his traps so that they can inflict damage. The game would commonly have things that will work on periods of time so he has to keep track of the things happening around him to get out of trouble. qB0pPeD.jpg

http://www.levelupstudios.com/loki-charms

You're a new shroom developed by a pharmaceutical company becomes sentient and anthropomorphic. The shroom was originally created to become a blend between fungus and an hallucinogenic.

A 2d platformer about a mushroom headed man. The player is introduced with the story of a small shroom that wishes to be free, he must travel through a research facility which is deep underground and escape by using jumps, bouncing on walls and using spores to drug your enemies. The player must then avoid fires, gunfire and traps. He will have something like a double jump the only difference is that the second jump will also have an extra 3 second boost due to the spores. For instance he jumps of a high place, lands on his head plus trampolines higher from the fall + his head. The game will have an ongoing narrative that would be hilarious aside from the clever punchlines that the characters will have when they are… Incapacitated. This game could be made for pc.


https://rabenbrot.wordpress.com/page/4/

From tenacious D and the pick of Destiny Sasquatch.....

A space adventure. An extremely fast paced 3d space adventure. The player's must communicate with other npc's at some moments to build rep and do missions for them.

Space will be filled with a variety of materials that will hamper or improve their movement. For example a nebula may slow the player's speed and hyperspeed. The player will also have to be wary of gravitational fields for they will also be affecting the player.

The game will feature spaceship battles to gain "Galactic street rep". The main goal of the game is becoming the most powerful guy in the galaxy by racing through complicated areas "asteroid belts". Gaining control of planets by raiding them, getting followers, stealing space banks and so on. The spaceship which the player will use to move around will be upgradable, and it will be able to shoot lasers and all sort of different weapons. The game will also have some stealth missions, escape,chasing and escape missions.

The player will also have to manage his sector's and sometimes protect it from other gangs. The game could be made for pc and console.

https://plus.google.com/+MrHayabusaSan/posts/19FHJYhDYiy

A 3d multiplayer game for Pc. It would be a survival game, and everyone will have to hunt to survive. They will be able to hunt prey(AI), other predators or monster(AI), or other players. The longer the player survives the better skills and abilities they will have. The game would be controlled by animals all of them in small sizes for example a lion would be resized somewhat to be closer to the average size of all other animals. The player's will be capable of changing classes within a type. For example they may upgrade from wolf to sabertooth but not from wolf to reptilian (dinosaur). The player's will have to get fresh water every 2day cycles as a minimum to survive but it will heavily inflict on their ability to hunt (Stamina), and same would go for food. The game will, only kill due to starvation if the player doesn't eat anything in about three days. The game will have different classes depending on species and it will in turn create a meta element for the game. A game for pc.

http://channel.nationalgeographic.com/videos/sabertooth/

A multiplayer game, a 3d first person shooter. The game would be about shooting roller skating zombies.

In a world where a zombie infection outbreak came a little earlier than here, to be precise the 70's. Four people were forced to rollerblade and shoot their way out of the mess.

The main mode, would be the player's co-op mode into attempting to escape the Disco. The disco was inside of a huge hotel/shopping mall. The player's weapons would be a few guns, usable items like a bat or an electric guitar, the game will also have weapons that are not conventional flame thrower disco ball mace, a nail gun, a microwave laser and some other bizarre weapons. The player's will move in roller blades the whole game so if they're moving one way they will keep on moving that way stopping won't be easy, tripping will usually be a near death situation, player's would have three lives.

https://openclipart.org/detail/191143/disco-ball

A man is adrift in a dessert, and so he finally comes across an oasis discovers that inside of the water of the oasis lies a different side Sort of like a mirrored world, It'd be more like islands filled with vegetation and life, a former shadow of what that dessert looked like before. The game would be about the main character meeting some funny looking npc and them telling him he was special and saving him from starvation and dehydration. Then he is set upon a path to reach his world. So he must survive and fight his way out of the world he has entered. With the ability to briefly return to the oasis from whence he came temporarily.

The game would be about the player fighting his way towards freedom by going to the other side of the oasis temporarily to avoid attacks or cross some areas, this will also help the player locate the direction he must go to return. The fighting will consist on using a sword to slash through your enemies in different ways, Also the sword will be able to cast flames, for it will have an ifrit inside it. The other side of the oasis means the mirrored image of the world.

Having Oasis the band music would make it better.

https://en.wikipedia.org/wiki/Oasis

Story: in a world where the nuclear age has reached its first renditions (could be an alien planet). The world's factions seek to become the world's first nuclear superpower. So they employ every possible method to achieve it.

Game: The game would be about three simultaneous things none will really stop at any moment. The game would have one mechanic in which you as a scientist must keep in check the nuclear reactor of your faction by managing pressure and control rods and so on this will be important to keep in check constantly. The control rods positioning will affect the energy output as well.The other would be a 2d sprite of a spy that will travel through the map of the world attempting to steal technology, making decisions and so on, he could even sabotage things this spy would change over time because if he is discovered he would be"eliminated" for instance you could have a spy that becomes a scientist or one that becomes a political or military agent. And the final screen would be used for the player's personal research team this one could only be used while tabbing and that way make it easier for the player to know what to do with it, To do research the player would have to do about moving unstable isotopes to turn them into new elements and so on. How well the player would have to throw them through a small maze and they will have to hit the target or in some cases they will have to arrange them into some shape.



http://www.123rf.com/photo_24660046_argon-unstable-isotope-atom-on-a-white-background.html

An endless runner about a machine. The machine is a treadmill. The anthropomorphic machine with wheels for legs has to move forward by adjusting its size and moving through different lanes. The game would be progressively faster and the whole map would be covered in 1's and 0's similar to those shown in "Matrix" the movie. While the robot machine or whatever is running it must also pick correct paths to continue it will have different levels of difficulty represented by possibilities of success. They would be shown in front of the player once he laps a thousand meters. The game will give the player the ability to buy cosmetic items and some minor powerups with tokens acquired during the runs. The harder the track the more the player can get, it's not guaranteed tho, for the player can miss them. The game can be made for android and for a flash game. At a moment instead of the machine just running on by itself it would have to throw people at some objects to defeat them. .

http://i01.i.aliimg.com/img/pb/744/976/243/1272068750444_hz_fileserver3_1336950.jpg

A puzzle game. A game about using reflections by using lasers.

The game's main mechanic would be by the use of lasers to destroy balloons by reflecting them through mirrors.

The game would then show other mechanics like that the balloons will move upward and that the player needs to move the mirrors in the correct direction to burst them. The the game will have a variety of different modifiers to make it more complicated. Color schemes will determine the color that the laser must be to burst it, magnifying glasses to burst different types of balloons, solar panels that can be charged to trigger other functions and timed patterns to get through some maps.

I imagine the game in a constant state of change, that way that the player would have to get used to colliding against a moving target with a single stream of a laser, or a couple to keep him actively controlling the object by switching the directions of the mirrors and minding his surroundings. Also i imagine the game as having pretty psychedelic color schemes and funky music. A game like this could be made for android.

http://mi-lasers.com/product/light-show-bounce-mir...

A small 2d top down game, The game would be a bullet hell. In which the method for defending will be throwing a couple of boomerangs that go in sort of orbit around the "Player instance" depending on the amount of time the player holds the button the further it will go. Boomerang one can be used as a combat ability and the second one would be used for teleporting and will be the only one capable of going straight in whichever direction. The player would have to learn to combine his abilities to multitask by dodging incoming projectiles of all sorts, while moving through the map. The game could easily implement the use of teleportation as a necessity for bosses or some monsters for example some bosses can be only killed if some buttons are pressed or certain areas of the ground could be of the opposite element of the boss being the ones that can actually hurt the enemy. I think the game would be better with a small story about the main character restoring order to his world. The game could be made for pc :D.

http://screenrant.com/suicide-squad-movie-captain-boomerang/

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09