the question is bold and clear, its a simple question that we have to ask all puppers and doggos for they must know the answers to such querys. the good boy is one who proves he is infact a good boy, or girl for that matter. the good boy has to go through a series of daily tasks such as walking, fetching, not chasing the cat, just the norm to be a good boy.

your job is to decide through a profile of each dog you come across if they are infact a good boy or not. you get a limited amount of "yes you is a good boy" and "no, bad dog" and an equal amount of doggos to judge, you must look over the entire profile to find right down to the fine details of what the doggo does and compare it to the other doggos. your judgment (playing as a judge) gets passed onto the leaderboards that the people with dogs post their dogs and descriptions onto and the points are distributed through the random judges through the "good dog bad dog" judging system.

OC art: http://piskel-imgstore-b.appspot.com/img/8c5b9d00-70ea-11e6-88f1-d580eab6307e.gif

More submissions by Jacob_Lawrence for MDS GDV110 - 'One Game a Day' Assignment



youre here atlast, the long road of everlasting foxes, the quest to make it all the way to the promised lands, the 10% you always wanted. youve been flying through the plains of reality for as long as your mind will allow, the foxes, the gods we assumed to be animals but the war vanquished them all, the war against the space beings.

youve come a long way, atatcking each day with whatever you can congour in your mind against the impending acknowledgement of the failure that could happen if you dont. but its over, at long last your cosmic journey has finished.

join the fight as a cosmic fox in The Final Fox, a narritive based game where the main interaction is to choose how the story goes. this is a failry simple game for any platform.

OC art: http://piskel-imgstore-b.appspot.com/img/9f7dd77a-75b3-11e6-ba98-71c5905bf712.gif

have you ever wanted to do as many flips as you can at incredible speeds for absolutely no reason?? me too! this game uses the uncanny unexplored areas of ragdolls and what you can accomplish with them! this game is a game where you need to force your (character ingame) body into the weirdest places possible to get the ragdoll physics to explode or flip out in the worst way possible!! the worse the glitch the more the points! fight against your friends in the multiplayer version where if you get stuck in the mesh of another player you both lose all your points and if you're hit by a player glitching out they take all the points that you had gained, we all know how badly ragdoll physics can get and this game utilizes it to be a mechanic. bonus points for if you can launch yourself higher than 800+ meters.

OC art: http://piskel-imgstore-b.appspot.com/img/4958c7cf-74e6-11e6-ab7c-67fa70b695c6.gif

final days is a game based on a journalist taking up a spot on the battlefield in WWII, your job is to run around and capture the stories of soldiers that are posted in the seemingly large world around you.

you know the escort missions in single player games? the ones where an AI follows you around maybe on a stealth mission or one where you have to protect the person? this is that. in a full game. only, youre the one being escorted, youre the one whos being protected. you must do as you are told, understand the barking commands in the heat of a gunfight and do all the right things, there is no playing hero in this game. the true hero is the one who tells the tales for the ones that cant speak.

you must make it from checkpoint to checkpoint throughout many different tasks and different mechanics, documenting the final days of WWII.

OC art: http://piskel-imgstore-b.appspot.com/img/064b100f-7423-11e6-8a60-5723c997c675.gif



groan is a AR game based on the struggle of the aftereffects of a hefty night adventuring on Drunk-Earthquake Simulator. youre still disoriented and left with the nausic uneasy stumbling feeling of your previous night (earthquakes can leave you pretty hung over amirite?)

only this time youre presented with the fuzz, a visual hallucination that strips down randomly picked items and makes them a different color, this mixed with a surround sound pitch discombobulation/distortion setup causes the user to feel like they cant hear and/or can hear things that are not there, pretty much driving the person crazy. this is on top of the Drunk-Earthquake Simulator effects making the person focused on staying upright. your screen gets slowly covered in black fuzzy lines and your job is to go around and find items to aid you before you 'pass out' (ingame)

these items include the almighty power-raids drank, cups of water, pizzah and many other items to ease the effects of your earthquake like symptoms. this game requires you to be able to walk around your house using an AR headset and hand held controller.

OC art: http://piskel-imgstore-b.appspot.com/img/197e805c-7358-11e6-92c9-15450418c4f7.gif

CHOPCHOPCHOPCHOP you are a lumberjack thats crazy good at chopping trees and you must click as gotslam fast as you can physically comprehend!?! but in your extreme click frenzy you must move your mouse around to try click popups like foxes and bears that will slowly approach you in an attempt to hinder your amazing woodcutting. the longer youre cutting the wood the more popups will appear.

you could just use a chainsaw i mean that would make it alot easier to cut the trees but, youre a lumberjack and its not as cool as an axe (debatable) once you finally cut the first tree(level) you move onto another tree which will prompt a new series of attacks from different creatures and also children??? yes, why not. there are now children running through the forrest and you need to not click on them otherwisse the police will come get you! we cant have that can we, nothing shall hinder the amazing woodcutting. (burner idea)

OC art: http://piskel-imgstore-b.appspot.com/img/21eeddcf-728c-11e6-afd4-63d8187a64b2.gif



slam is a massive multiplayer mayhem simulator where the main goal is to slam your opponent (everyone) as many times as possible within the time limit. in massive lobbies of 50 people in a medium sized arena you will be grabbing throwing defending and SLAMMING as much as you possible.

this game is played on VR (given you have a decent amount of room for SLAMMING) and you (as mentioned) have to grab players using the VR handheld remote and start thrashing them about to gain more points. the only way to get the person to let go it to locate where they are holding you and swipe them off of you (also using the handheld controller) you can also stun players by knocking them slim slammin onto the ground but you will be deducted points for doing so. you can team if you want but isn't going to collaborate points between players, this causes players to turn on eachother. points are given to the players that are slammed the least and the players that slam the most.

you can run around and try not to get yourself a slammin; or you could try be the one doing the slammin.

OC art: http://piskel-imgstore-b.appspot.com/img/4b58fe54-71c3-11e6-8321-f5fefe745b15.gif



this is a wild colorful multiplayer online game which makes artists actually talk to each other (because thats totally a thing that happens) the idea of the game is to paint a canvas that expresses your response to a question prompted by a random player, you're dropped into a room filled with blank canvases along with as many as 2-10 other players and your HUD displays a message reading your question that you have to ask a player or group of players. then they (without verbally answering) go and paint a picture visually describing what their answer to your question.

this is a great way to bring creative minds together and boost a social economy within the art community (other then the mass post blogs on every social media ever forever and ever was will be.) all canvases are then titled with the question that prompted the art and it is submitted to a gallery where artists and non-artists can view them, this could make potential art jobs for people who have distinctive art styles and gets your name spread around.

OC art: http://piskel-imgstore-b.appspot.com/img/b1a2c930-7031-11e6-9342-ed4c16eee006.gif

have you ever lay down and stared at the clouds? its a strange feeling, relating the seemingly random patterns of vapor high in the sky with objects were familiar with, this game is a visual art-book of moving clouds that randomly misshape and change. it is played on a VR headset and you need to be laying down you pick your setting for where you are laying and let the clouds come rolling across the sky, with the VR remote in hand, you lift your arm up and trace a cloud that you think looks like something which will create a screenshot and you title it what you think it looks like and it gets uploaded to the game-board where the other creative minds can up-vote your imagination level and your score goes up, the more votes the higher the score, this is a passive food for thought type game that differs from competitive games.

OC art: http://piskel-imgstore-b.appspot.com/img/086b3fba-6f57-11e6-85ce-cd88c7f0f169.gif

music inspiration: https://www.youtube.com/watch?v=4qrFYVjsIM0&list=PLt4ZkJ3lYmFXG33Jk4BWaV4y0vypFCGtm&index=14



this game is a horror game inspired by movies of the likes of "it follows" and "mirrors". it is a (physically) open world game projected with AR headsets. the use of the headset maps everything around you and takes all the reflective surfaces in your surrounding area to project gahstly faces. only at first you wont notice them to begin with, they will be projected far away from the surface, not all the time but still occasionally.

your job is to either pull away from the view of the reflection or cover it (the monster moves closer very slowly and saves the distance) you need to make sure you avoid more reflections the closer it gets because when the monster reaches the surface it will break out and run for you, and threes no stopping it when it gets through.

reflections could be anything from a water faucet to the water in the sink, windows, tvs. anything you can see a reflection in.

OC art: http://piskel-imgstore-b.appspot.com/img/b90b1400-6ea3-11e6-9b29-91f9c6417b68.gif



swish is a game where the protagonist has been dropped into the middle of nowhere among the depths of some random ocean. you must fight against hypothermia, sodium poisoning, fatigue and dehydration in the ocean invironment and swim along the endless oceans occasionally coming across small islands where you can make fires and build shelters to fight off the cold, create makeshift filters to filer yourself some clean drinking water and lay your head down to replenish your stamina to prevent yourself from exhaustion. your goal is to try mark up your map to pin point the main island that has a radio on it so you can make contact with civilization and get out of this ocean. you must fight sharks with quicktime events if you fail to swim to a safe area or fail to attack a shark. you also have a limited amount of stamina capping how far you can swim based on your hunger and hydration (and fatigue) so its essential to keep yourself maintained.

OC art: http://piskel-imgstore-b.appspot.com/img/1a2d3c3d-6dd6-11e6-bcc4-91f9c6417b68.gif



its time to load up on the guns and bring all your friends you're a janitor cleaning up a big ol party/gig that went on but theres a crazy teen girl running about the halls causing mess, its fun to lose and to pretend but shes overboard, self assured. you can hear her calling "hello, hello, hello, how low." since shes crazy and shes running about the halls you're cleaning with the lights out, its less dangerous. but this causes jocks to come out, if they find you they will say "here we are now, entertain us." and you must mash the keyboard in a quicktime event to rock your socks off. you might feel stupid and contagious but the random quicktime event makes you type out random strings of words E.g A mulatto, an Albino, A Mosquito, my libido. YEAH! its strange but its to make the jocks leave the halls.

you need to keep in mind that you're a janitor and you're worse at what you do best (cleaning) and for it you feel blessed. this is what keeps you cleaning, you must clean everything faster then the crazy girl can mess up. the game ends when you've successfully cleaned all the halls before the girl can cause another mess, jocks slow down your progress and can be.

OC art: http://piskel-imgstore-b.appspot.com/img/3b64d678-6d0c-11e6-8620-1b62a99fed6a.gif



this horror game sets you in another dark abode a gigantic maze like structure filled with rooms covered in debris. you're in here with the ghoul, a ghost like entity that will slowly follow you when it finds you in the maze and will attack you. you cannot see it unless its in a reflection though! you hold a hand mirror that you can see behind you with, but holding up the mirror will obscure your vision in front of you and you'll get stuck on debris laying on the floor, you could get stuck and die or worse you could break your mirror, unable to see the ghoul could lead to your insanity.

when you're hit by the ghoul it will teleport away from you, you have 3 hits until you die. you can stop the ghoul from hitting you by turning the mirror around and he will teleport away, but this will shatter your mirror and you will have to speedily find a new one, this game will send you into all kinds of rooms, some with mirrors and even a mirror room. your end-goal is to get to the front door and escape this place that seems to always be stuck in night

OC art: http://piskel-imgstore-b.appspot.com/img/232983a6-6c42-11e6-98c8-95beca3deecd.gif



all alone in the world of darkness, an evil force has swept over the land slowly consuming all light, in the shadows are the shades, the beings you cannot see yet they cast a shadow, they cant touch you unless you're in their shadow and they can only move in the shadows.

you work against the clock while the shadow slowly destroys your light sources you need to fix them in the right order as some are slower to fix then others, you need to calculate how long : how much time you have, through trial and error to last as long as you can, hitting the end of the wave you progress into a new area with more electricity and new light sources. when the lights die you have a torch that you need to constantly check around you to keep yourself from being taken while fixing your lights, the endgame is reaching the powerhouse that will reboot the city power-grid.

OC art: http://piskel-imgstore-b.appspot.com/img/db471387-6b7f-11e6-9e52-37d10243206a.gif




you're in a deadly prestine white room surrounded with sharp rooms, big machines and tile floors. you and the rest of your bretheren have made camp by the blue flame circles youre witty and sharp for you havev been hunted by the giants that roam this place, you see them come out occasionally and go to their food storage center and pull an unsuspecting victim from what they call the re-frich-you-rator and chomp you down, it wont be long before they look for you, they come searching with big blades already smeared with the remains of a less fortunate soul.

this is a multiplayer game for PC and consols where youre a coragous bread worrier and you have a team of 5, your goal is to use teambuilding to make it up to the safezone "the trashlands" they say that food taken there is let free. you must scower the massive terrain around you while staying hidden from the human who is also played by a person in each round. the human can throw a small amount of jam to turn you into an imobile bread, your friends have to take you to a hiding spot to get the jam off of you, the human is a 4 year old and needs to move stools and climb up draws to get to the higher areas. the food will have additional things they can do to stop the human player, score is based on how many people (bread) you get to the bins and how fast.

OC art: http://piskel-imgstore-b.appspot.com/img/7e2fecc0-6aac-11e6-be53-9777b8e8dedc.gif



climb is a game pulling you into that strange incandescent fear everyone has. the fear of being chased up the stairs when the security of light leaves you, jump into a progressive level based stair climbing simulator with what we cant and probably will never see chasing you, you must preform quicklime events that are thrown at you in quick succession of one another. you must press tiles that are painted on the stairs you're running up in order to move faster, miss clicking the correct tiles will slow you down and or cause your grimly demise.

the levels progress to longer faster and more complected staircases, an oxygen meter will be incremented in the higher levels which will gauge your accuracy and will cripple when you miss the right tiles, you will need to tap areas on the walls flying by to get oxygen (because logic) so you will have to look further then the stairs you're running on, how good are you at multitasking?

OC art: http://piskel-imgstore-b.appspot.com/img/7a736a59-69e4-11e6-8aae-4927b1f887b0.gif

a game testing the wits of your speed and imagination! you're trapped underground (because you're a big ol' flippity floppity wormo) you must gather your strength and rise through the damp surface of the world at incredible high speeds! why?? WHO KNOWS? you're hungry driven for oxygen of the over-world and you need to navigate your way at super duper speedily around the rocks and other pointless obstacles in your way deep below the dirt. you'll gain more power-ups the closer to the surface you get, speed, strength and munch. speed is self titled and strength helps you break through solid objects in your way and much will help you nom down the dirt in your path making it alot easier to move around obstecles.

the endgame is when you hit the surface and the overall speed you are at when you take off will determine how far you travel (the further you go the more oxygen you'll get (for some reason thats your goal)) hitting objects without your power-ups will slow you down and negatively impact your score/

OC art: http://piskel-imgstore-b.appspot.com/img/eba5515c-691f-11e6-970a-4927b1f887b0.gif

up atop the trees of a mighty forest youre bent on finding the ideal morsel for your offspring to feed apon, you must use your enhanced vision and extended field of vision to hunt prey, use your flying controls to glide down and snag your prey making sure to flow with the wind so you do not flutter around at all. you need to search from high branches to see a bigger variety of space among the forest floor. tag your targets and chase them down and grab them. you must control everything from wing angle to to opening and closing your claws. you need to operate your wings to fly back to your nest high in the trees. you need to fly dodging branches and stay high enough to stay out of harms reach. you have a small period that you can be on the ground for but you'll be taken out by ground predators. crashing into tree branches will make you fall to the ground and you must take off while disoriented. get back to the nest you have chicks to feed.

OC art: http://piskel-imgstore-b.appspot.com/img/7b98c168-685d-11e6-926d-7513dde49d8d.gif


dinosaur robot alien overlords have taken over earth!! taking every living person hostage! they didn't want war or anything and they dont want to hurt us, just... they ran out of ice cream. yes thats right they're destroying us slowly because they cant get ice-cream, they came billions at a time devouring all the ice-cream and before you know it they were depleting every ingredient and every supplement that could possibly be used to make ice-cream. for us humans this was a problem because it was destroying our plants and pretty much everything else we need to survive.

this game is a story based puzzle hack and slash game where you run around destroying cities with these mecha-dino-aliens one at a time but you must choose wisely which city to destroy, you must strategically figure out which cities are most over run and weigh up the consequence of what resource is in the city that could be used to help the human race. the more aliens you destroy the more resource is made but the more resource you destroy the more humans are taken and the more aliens there are.

OC art: http://piskel-imgstore-b.appspot.com/img/da8542cf-6783-11e6-8c30-bf7c46c237e7.gif



a fitness game for VR that makes you push your fatigue level. you're dropped into a frozen world of icy trees and softly falling snow flakes, but you're cold, very cold and you need to keep running to keep out of the not so warm embrace of the infamous not so hyper-thermia, gauged by a warmth meter that drops every time you stop moving.

the levels start getting longer the further you progress and in the later levels you're presented with alternate obstacles like jumping over logs and debris to having to do short sprints from wolves.

the idea is that you're ment to run on the spot with some sort of motion capture deciding if you're moving your legs and that tells the game how fast you're running while the VR system shows you what you're running through, vice-versa for jumping over things. additionally you could turn on a fan and open your windows to make the room feel a lot colder to fit with the game aesthetic.

OC art:http://piskel-imgstore-b.appspot.com/img/f63c03b0-66b1-11e6-b2b7-0fc15a9f8959.gif



you cant escape this hell, so many times you've tried, but you're still caged inside nobody can get you through this nightmare and you cant control yourself. ever since you can remember you cant escape yourself you become this animal, but hey so what if they can see the darker side of you.

you must go on your your journey with the only friend that will stay by your side and you have to fight yourself to stay sane through long full moons, they help you believe its not the real you. this two player game puts player 1 in the position of a person that has werewolf transmutation and turns into a wolf on a full-moon and grows increasingly adjudicated coming up to it. player two is a normal person but a very supportive friend, someone thats there for them til the end, player two must help player one as much as possible to stop them doing anything to rash. player two is responsible for restraining player one on full moons and keeping them out of trouble.set in a ol' western time you have bandits after you and you need to make it to a safe haven thats on the other side of the country.

OC art: http://piskel-imgstore-b.appspot.com/img/7e0b04b0-65fb-11e6-ac15-3923a4b750a8.gif

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09