So need to fit that piano into your newapartment but the doorway is too small? Or you need to hang up that signage but it's to tall for a ladder too short for a crane? Or Maybe you just want a trip to Hawaii (in your half hour lunch break). Well it's a great time to be alive because you've just created a new piggy hybrid that can not only fly but solve the world's problems and make dreams come true. Naturally this is a very lucrative business and you deploy your piggy helpers to the distressed citizens of the world in matching their magical abilities to the situation. Some pigs can change the size of objects, others teleport, shapeshifter, time travel, have incredible diplomatic skills and of course all fly. You have one of each pig type under your command, Identify the best pig agent for the situation and hope they get back in time for the next call. Score is based on how many situations you solve before failing three in a row. Optionally you can spend multiple pigs to one call out but beware as you'll have a constant stream of jobs flooding in.

Image retrieved from- http://cliparts.co/cartoon-flying-pig

More submissions by CaseySmith for MDS GDV110 - 'One Game a Day' Assignment

Trade your ordinary life( quite literally) for a career as a soul merchant! Defeat monster after monster to collect your wares and combine your loot into soul servants to help your business endeavour reach new heights!

Each monster you tap to defeat drops a soul. Souls have various ranks determined by the toughness of the creature you defeated. Combine weaker souls to make bigger souls and big souls to make servant creatures which can give bonuses to your attack, attack while you are away or do your dirty work trading souls on the black market. In game currency can only be obtained by online transactions, rewards or by selling your souls. Selling requires another player to buy your souls with in currency, players set the price of souls themselves creating an ever changing economy. So you tap creatures to get souls, to make better souls to sell, to get money, to buy the souls you want to get cool looking soul servants to make you more souls. Top players are ranked on a worldwide leader board based on the value of the souls and servants in their possession.( this is business after all)

Image retrieved from - http://sefandomevents.tumblr.com/

A side scroller where the environment around the player is constructed completely of egg shells. Instead of having the environment scroll past, it would roll past, the ground being curved giving the illusion of the player balancing and running on top of an egg. In addition to aesthetic, the ground and obstacles would also be highly fragile, showing signs of cracks as the player runs over a spot once or twice and break beneath them on the third pass. Creating the world as a loop could make this very interesting. Players would be required to backtrack (or forward track if the world is rounded) and collect items to pass through gates but would need to be very careful how many laps of the egg they did. Aim of each level would be to hatch the egg, not break it. Each chick hatched pops it's head of of the egg below the player and lifts them up to the next later. (Kinda like those Russian dolls that fit inside each other)

Image retrieved from - http://www.keyword-suggestions.com/ZWdnc2hlbGw/

A maze game where the maze is spread across two different plains. The planes sandwich together where one becomes the room the other the floor. Physics in the game replicate something similar to static electricity. To have their gravity reversed and stick to the roof, the player must running back and forward on the stop gaining enough charge to switch. (Similar to the way we rub balloons and stick them to the ceiling.) this would allow allow more of a layered maze to be made later levels would require the player to charge and reverse reverse the charge multiple times to find the exit. Enemies could also be added, varieties stick to one plane, shot onto both or even switch at will depending on the difficulty. In order to let the play see there surrounding they would need to swing their view 360 degree seeing the roof as well as the current maze.

Image retrieved from- http://lifehacker.com/5851341/how-can-i-avoid-static-shocks-in-the-winter

A real estate simulator with a twist, you serve those magically talent folks looking for a place to brew their potions, wave their wands and make some explosives. Wizarding towers, swamp shacks and castles are constantly changing hands( little do the general public know) as inhabitants seem to find themselves in very deadly situations a little too often.

As an magical real estate agent you must explore these randomly generated house going from room to room praising its features. This require a great deal of knowledge about houses and the wizard you are guiding. Is the raining ceiling downstairs something that your customer will enjoy? Do you point out the deadly fungus sporing and the stairs? The more house sold the more money for you, (and you real do need that extra pay to renovate your own tower. A fireplace constructed of human remain would match your hog bristle carpet perfectly!)

Image retrieved from - http://fictionchick.deviantart.com/art/Wizard-s-Tower-307418648

Witness a new era of racing as the world realises the ultimate test of skill and patience… Rabbit racing. Coax your rabbit through a cross country course with jumps, turns and tunnels before the other competitors and land yourself on the podium.

Unfortunately rabbits aren't particularly intelligent and domestic ones don't have the racing instincts ofhorses or dogs. you need to literally hold different varieties of fruit and vegetables in front of there face to move them. Bunny speed is unpredictable and changes every few seconds, however it can be influenced by the vegetable you're using. You must move your mouse along the course guiding the rabbit and adjusting to its unpredictable speeds. A true test of tolerance and patience as a rabbit can come to a complete stand still for a few seconds.

Extra features of the games could be rabbit grooming and breeding to obtain new breeds and coats.

Image retrieved from- http://www.dailymail.co.uk/news/article-1381464/Bunny-rabbits-compete-jumping-course-Dressage-set-world-storm.html

Sock goblins is a clicker mobile game where you attempt to lure the monsters hidden under the bed into the open. Basic game screen will be the view of a room. Containing an arm chair, a desk, a set of drawers, a wardrobe and a bed. Tapping furniture in the room will give you the chance to collect various items that may attract the monsters. Item that are often lost or go missing are obviously there favourite things to steal so key chains, spare change, puzzle pieces and of course socks. Once an item has been collected the player can set up to three different items as bait, placing them just in sight at the base of the bed. Player will switch in between the room view and the bait screen. When the player places three objects that a monster likes they will sneak out a hand and grab the items.

If the player sees this a photo is taken and the creature named. Different combos of items reveal different creatures. Creature become more and more difficult to catch requiring more and more expensive items.

Image retrieved from- http://mintay-chan.deviantart.com/art/SOCK-GOBLIN-259883156

A calming mobile game.

A low key survival game leaving the player stranded on a desert island. Except the island is made of melted marshmallow and you're surrounded by a sea of hot chocolate.( yes you can see the edge of the mug on the horizon) Player aims to build there own sweet paradise by fishing up resources from the chocolate sea to build shelter, maybe a sustainable source of food or just make the island prettier. Resources include chocolate fish, peppermint cane shards, cocoa and more marshmallow. Most of game play would be watching the chocolate sea lap at your toes while you wait for fish to bite your line, interacting with various sweet wildlife that may appear or thatching your new candy floss roof. With a very relaxed style of gameplay sweet survival would aim to capture its audience with its cute aesthetic, charm and possibility of rare items. An easily monetised clicker style game with tiers of craftable items create from the ingredients you fish up.

Image retrieved from- http://www.playbuzz.com/chipotle10/is-your-brain-more-hot-chocolate-or-coffee

You're attending a party with some friends, but not just any party a onesie party! And on the way there you may have got a little lost, well not you, but your friends. Now you must comb the streets filled with other party goers to find your friends.

Game plays as a top down maze game, where you try to guess which roaming npcs are your friends. All characters are dressed in a range of onesies, ranging in colours and sizes. Your friends have slight differences. Game would work a bit like a giant where's wally, player uses the arrow keys to navigate the maze, only a small portion will be visible at a time. Players will be given a picture of the friends they are hunting and a time limit to find them based on the number of friends and size of the maze. When they think they have found the correct one the player interacts with the npc. If it not the correct person player loses a life. (Three lives to begin with) running out of lives or time will end the game.

Image retrieved from- http://www.animalscostumes.net/animal-onesies-are-both-for-men-and-women-a-176.html

In the year 2020 a large meteor hits earth. Fortunately it crashes into the ocean, (as predicted) making some great photos a tsunami warning and not much else. Left to settle in the depth a strange creature it harbours takes a liking to the water and begins to take over the sea using the water as its own body. Seemingly unstoppable it spreads through the sewerage and drinking water systems of cities. 5 years pass and having grown into ¼ of the earth's water the first deaths occur. Tentacles of water burst out of taps, toilets and shower nozzles looking for more water. It's unfortunate the human body contains a lot of it.

Single player first person shooter style. With half the world's population dead and the other half fleeing civilisation, you're on a mission to save your family, and the world, tracking down the meteor and destroying the brain at its core. The Player and a few npc sharing your goal must survive the travel possibly encountering these tentacle at every tap, fountain and pool connected to the water mains. Drinking water is limited to rain and players are equipped with freeze guns and heat guns as it's been discovered the being only controls waters liquid state.

Image retrieved from- http://h2o.wikia.com/wiki/File:H2O-h2o-just-add-water-2553136-600-347.jpg?useskin=oasis

The pinnacle of culinary culture. A dish so versatile and estimated 8/10 people consume it daily. With a range of toppings so large it can cater to almost anyone's taste. It's no surprise after graduating from your cooking classes you've opened a restaurant. A toast restaurant.

Take orders and prepare each toast with extraordinary skill selecting from your range of artisan breads, your selection of hand churned butters and/or margarines and of course the spreads. (Don't forget bananas and tomatoes for the weird ones).

Each order goes through three stages, the cooking where player try remember the customers preferred level of charring, and bread type. The spreading, where you must apply butter, margarine or nothing and their choice of toppings. And the waiting. This stage requires you to walk carefully to the table. Going too fast may result in a dropped plate and everyone knows that toast lands face down. This causes the game to end, as can messing up more than one step in an order or burning the toast.

You are a very thirsty zebra. Unfortunately you are also a very lazy zebra and the 5km to the watering hole looks so very tortuous compared to a quick trip into the city to your local city fountain. Zebra crossing is maze game where you must use all your stealth to guide your stripy zebra self through a maze of zebra crossings to avoid being spotted and sent back to the wild. In order to keep yourself hidden you must match up your stripes parallel to the lines at all time, avoiding cars and city goers. (cars will not stop for zebras on zebra crossings). Make your way through the streets to the town square and fountain to complete the game and collect your well earned drink.

Facing the wrong way on zebra crossings will reveal your true form and restart immediately as the police come running and drag you bag to the start.

Image retrieved from- http://fayimora.com/content/images/2015/04/zebra-crossing.jpg

A game where you become a broke artist who desperately needs to make some money. Problem is you spilt oil paint on your last canvas. Now you must turn this strange blob into some sort of recognizable shape to pass off as your next masterpiece.

Played on mobile players use their finger to paint on more paint turning the blob into the silhouette of an object. They also name the object they have painted. Players are then taken to the 'gallery' where they swap paintings with another player. Player must guess the object in the other artists painting using a selection of letters and boxes to guess the word. It a painting is guessed correctly the artist receives a payment and the cycle continues. A failed guess means losing some money, and if your balance is 0 possible the game. Scores will be kept in terms of the most money. (The longest streak of wins.)

Image retrieved from- http://litchfieldcountyauctions.com/our-auctions/modern-contemporary-art/attachment/hermann-nitsch-austrian-b-1938-red-spilled-paint-and-possibly-blood-on-canvas-sold-for-22320-no-2165089-3/

A dungeon crawler where you play as one of the world's most despised species, a rat, a cockroach or a pigeon. Levels would be themed around different terrains at ground height and can range from sewers, unweeded gardens, alleyways to rubbish dumps.

All loot would be replaced with trash. Weaponry could be items like discarded drinking straws and bottle caps, food would become scraps and wearable items could include plastic, paper and foil bags. Players would fight other scavengers for these drops and the odd boss creature like seagulls and cats. These boss fight could also involve interruptions from humans, only shown as a huge pair of boots as they trample the terrain, drop trash and lay traps to catch you.

The point of the game would be to illustrate how disgusting humans are and also point out the strange ways animals have changed their lives to fit into a man made environment.

Image retrieved from - https://en.m.wikipedia.org/wiki/Rat

  • A First person shooter for VR. The player must track and eliminate aliens from different areas of the city. The aliens are shape shifters, disguised as everyday objects and even people. They only reveal their form when injured or when the player has their back turned and is close enough to engage in combat.

Now apart from shooting random object around the city you can discover the flaws in their transformations - they do not project shadows or have reflections. To add to the atmosphere, lighting will always be very low allowing for long haunting shadows. It would be critical for combat that you discovery the alien before it discovers you so players would have to pay attention to their surroundings. A flashlight and a hand mirror would also be available in addition to weaponry but reflective glass windows, puddles, household mirrors and streetlights in the environment can also be used to confirm locations.

Image retrieved from- http://www.magic4walls.com/wallpaper/bench-city-street-night-at-north-vancouver-canada-lights-bokeh-photo-37307.html

Potions would be a 2-4 player card game where players must gather ingredients in their hands to fill recipes for potions and elixirs. Cards would be split in 2 decks, ingredients and recipes.Three recipes are placed in between the players, they then proceed to take turns drawing the required ingredient cards and discarding unwanted ones. Once the player has the required ingredients in his or her hand he or she may show them to the opponent and swap them in for the recipe card. Recipe cards are replaced with new ones when taken. Each recipe card obtained gives the player a certain number of points based on the difficulty to complete. First player to collect 20 points wins the game and the honour of potions master.

Mixed into the ingredients cards are action cards where players have the opportunity to swap hands with the opposition, search the ingredient deck or discard for an ingredient of your choice, discard recipe cards in play and even steal completed potions from the opposition.

Image Retrieved from - https://www.gamedevmarket.net/media/get/cc_ba7d96f40ef6923c98d1dac3bdfa9d36fdde6dea.jpg

A 3v1 or single player game for smart phones/tablets.

3v1- 3 players as the moles, 1 as the whacker. Game shows the side view of three holes, each containing a mole which the players can slide up and down with a finger. Points for the moles are gained for the amount of time spent out of the hole, each time they are wacked the mole becomes stunned and cannot leave the hole for a cool down period.

The whacker gains a point for every time a player is stunned. They control a floating hammer using the same swipe technique to move the hammer left and right over the holes as well as up and down to whack the moles. Games would last a set time around 40 seconds to keep them short and fun.

While a fun game involving lots of fingers a 1 player mode could also be created with AI controlling the hammer and one person controlling all three moles.(for smaller screens) This mode would also be point based but ranked on higher scores rather than the CP whacker gaining points. The whacker would slowly gain more intelligence and reaction speed making the game hard as you go.

Image retrieved from- http://www.kinkysalonlondon.com/kinky-salon-londons-under-where-march-party/

Deliveries between planet were always such a bore. But now you can eliminate the risk of pirates (and the boredom) from your job with your new super powered air cannon! You can launch packages across the solar system to the correct address without even leaving the house.

The Game would work in VR your sight being through the eyepiece of your 360 degree rotating cannon. Player would have to turn around to see all the planets orbiting at various speeds. Launching parcels will have to be timed correctly as closer planets block out the view of further ones. Each round would consist of a variety of parcels with specific addresses, load them into your gun in whatever order you please and fire away. As well as shooting around planets players must avoid other spaceships in their line of vision as well as the occasional space monster. Hitting these results in a mis delivery and loss of a life. (Three lives per round.) the further the player progresses the more obstacles appear.

Image retrieved from - http://conceptships.blogspot.co.nz/2015/03/jupiter-ascending-concept-art-by-jonas.html?m=1

A text adventure style game where due to a budgeting error, you(the world's best top secret spy) find yourself inhabiting a tiny apartment in a rundown apartment building.

You must work hard to keep your occupation a secret choosing between a selection of lies to cover your tracks. But it seems you've been placed in a terribly nosy community, with neighbour constantly peering through windows and enter your apartment with good intentions. The agency promises to move you in 2 weeks time, but until then you must weave a delicate web of lies fooling each of your neighbours.

Gameplay would work in events, telling the player how they had been caught (for instance someone finds a gun) player is then given a selection of lies (3-4 on screen) to choose from to fool that character. Character leaves satisfied with the answer, asks further questions or discovers your identity, announcing it to the whole building and blowing your cover. In order to win the play must lie correctly at every event, discovery of your occupation ends the game and the player must restart. Each player events occur in a slightly different order making is harder to memorise answers.

Image retrieved from - http://www.howtogetrid.org/personal/how-to-get-rid-of-nosy-neighbours/

A cooking game where you must stretch the food items in the fridge as far as possible while still making good meals.

Player is given a random combination of food from the fridge or pantry and must combine them into as many 'tasty' 'meals' as possible. Scores are based on the taste of the meal (spaghetti bolognese is good - cabbage and jam sandwich is not. But hey at least it's food.) and levels are completed by making your fridge last a week (7 dishes).

All item would be combinable in someway using equipment found in your 'kitchen' -a microwave, a toasted sandwich maker, a pan and a blender.

When the player is running a little low on ingredients they can choose to spend some of their hard earned culinary points to 'forage' adding the option of slightly less edible items to your fridge. (Leaves, twigs and dead birds.) This may complete the level but gives no points for taste. Or they can spend lots of points to shop and purchase an item of there choice from the supermarket.

Image retrieved from - htt://bradleywilliamwhitney.tumblr.com/post/62212436724/why-the-fridge-is-empty

You play as the youngest of three siblings. Now being the youngest has its privileges and its burdens. And of course when someone has to turn out the bedroom light it's always you who loses the argument. It is your duty to make the harrowing journey from the light switch to the bed avoiding the creatures of the night, dodging furniture and the playthings littering the floor. This all happens in complete darkness. The journey ends with a final leap onto the bed. (Who knows what could reach out and grab you from underneath it.)

Players make the journey first in the light, giving them the chance to memorise their route before being plunged into darkness (using sounds of the character banging into things mixed with eerie night sounds) to retrace their steps in reverse.

Players who take too long or make too much noise are discovered by the terrifying night creatures stalking them and the game ends in a jump scare.

Image retrieved from - http://bestofpicture.com/simple-kids-bedroom-at-night.html

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09