This is a game that is heavily based on natural disasters in VR. In this game, the player is role-playing as a girl with the powers to go back 20mins in time when she died. Therefore this allows her to avoid death many times. In the beginning of the game there will be a huge cyclone coming towards her way through the town, she needs to act quickly and gather whatever she needs and drive away within a time limit. If she does not make it out of the house and drive away then she will get hit by the cyclone and dies. But when she dies she will have a better knowledge of what to get and what to do before the time runs out. The cyclone's arriving time will also shorten each time she dies if the time shortens until the minimum then the game will restart and will be placed in a different environment with a different natural disaster like the tsunami. Each player's starting point will be different or the same depending on the rng of the game, the ending of each storyline will also be different depending on the player's choices. The goal of this game is to survive and take whatever she needs and escape under a certain amount of time.

Image Reference:

http://www.dailymail.co.uk/news/article-2513127/Corn-plant-worker-Tornado-Alley-gives-day-job-professional-storm-chaser-look-stumbled-.html

More submissions by Joshua.Lim6550 for MDS GDV110 - 'One Game a Day' Assignment

This is a game of organizing and submitting work before time runs out. This game requires players to organise their files from different numbers, dates, files etc and sort out which ones goes first and last. The players have to organize these documents under a time limit of 120 seconds, there will be different levels in this game that require the players beating each level to unlock the next. There will be all kinds of boost and pickups that the player can get during each level, for example if the player can sort out documents for three consecutive folders in a row then they earn another 20 seconds into their time. Players can employ AI for each level if they wants to pay in real life money for it, all levels are possible to beat but some are so difficult and frustrating that will lead the players to buy the AI instead. After purchasing they can use it as many times as they want, but the AI will be outdated when more levels comes in.



Image Reference:

http://www.weareteacherfinder.com/wp-content/uploads/test-ecl.jpg

This is a world of beasts where all kinds of beasts exist, the players who kill anyone of these beasts can absorb their soul and equip it for battles. This is a 3D third person MMO game that let players equip the souls of monsters/beasts to adapt to any kind of situation including defending, attacking and assassinations. In this game, players can either act freely or play within a party to capture/kill the monsters, players not only can use these monsters' souls they can even harvest their dropped items to forge armors and weapons. If a player is facing a high-level beast he/she can equip a beast's soul to fight against it and can change their soul equip while fighting, the cool down to change soul is 60 seconds. This is a game that is heavily based on PvE, the only time that players can kill players are during missions such as the assassination missions. These missions have really high rewards because while doing these missions the players can only equip dark and sneaky type monster souls, if they were exposed before eliminating their target then the player will lose everything they own but if they do eliminate their target, then they will be granted a really high-level beast's soul. The assassination targets will only aim at players who are over level 50 so that newer players will not be targeted.

Image Reference:

http://vignette3.wikia.nocookie.net/fairy-tail/images/9/9e/Elfman2.jpg/revision/latest?cb=20140812035236&path-prefix=fr

https://dailyanimeart.files.wordpress.com/2012/04/elfman-beast-soul-lizardman-e1333740826843.png

This is a 3D third person view game that is located in a world of magic, where magic is the only class players can choose from. This game is heavily based on PvP, players can choose to join the solo ranked and 1v1 each other or join guilds and go into guild ranks and fight against another guild. The unique mechanic in this magic class PvP game is that players can either choose to defend magic, attack magic or support magic during the PvP phase. The players are required to work together with different roles in their guild to defeat another guild. For example a guild of six vs six, two players can be supported, two can defend and two will be the main attackers. While the team is under attack then it is up to the defenders to defend their whole team while having support magic that buff their defense up, for attacking it will be similar where support magic can buff or heal the attackers. For solo ranked battles the player can only choose the attack magic where there will battle each other out. This game will be mainly based on the player's skills and strategy, the goal of this game is to beat the opposition team whether if it's a team battle or solo ranked battles their goal is the same. By winning the battle the players will gain EXP, ability power, and gold for the in-game usage.

Image Reference:

http://huaban.com/pins/513685313/

This is a game that relies on echo heavily, it will be a game in the VR system where the players can hear and play the game using their sense only. The player need to lean their body forward or lean their body backward in order to move forward and backward in the game, for left and right they just have to turn in real life. This game involves a pitch black maze that the player cannot seem anything under normal circumstances. But in this game the mechanics are really similar to a bat's eyesight using soundwave/echo to see the way ahead of them. By making noise in the game the player can see a few meters ahead of them. For example, when there is a wall in the front and the player shouts/make noises and the sound wave will hit the wall and an echo can be heard by the player and the game will show the player where that particular object is at. In order to beat the game the player simply have to exit the maze, if the player is stuck at a single checkpoint for too long then the game will give off hints leading to the exit without getting the player too bored.

Image Reference:

https://www.wra.net/uploaded/photos/academics/Saturday_Academy/ECHO_Logo.jpg

This is a game that tests out a player's concentration and patients, this game required the player to watch and spot the bugs on a game script and then click on it. The bugs will appear in red color with a warning sign, the pages of the game script will automatically scroll down while the player has to click according to the speed. The speed of the game script will go faster as the time increase, this is an endless game that lets the player know how fast they can see where the bugs are and click on them. If the player can click on the ten bugs continuously then there will be a bonus where there will be 2x points and another ten a total of twenty bugs continuously without missing one will earn the player 3x points. The player will be given five lives and each bug that they miss will get taken off as a life. If the player survives 60 seconds of the non-stop clicking of bugs then they will earn one extra life, every 60 seconds the player will earn one life.

Image Reference:

https://i.ytimg.com/vi/4G69--JrVKs/maxresdefault.jpg

This is a game that trains a player's skills as an artist and tests their personal time management skill. Daily Spitpaint 2.0 requires the players to draw an image of any sort every day for a period of time, the players can choose whether they wanted to do a week, two weeks, a month or so. Besides for keeping track on the player's art it also activates a game mode after they player have done their daily spitpaint. For each three streaks that the player can maintain to keep updating their art then a new game mode will unlock and more levels for the player to beat. Therefore for the players who are curious to what type of game modes there will be, the player's goal is to not miss a single day of their daily spitpaint in order to know what will be coming. Each game mode that the player beats they will also gain rewards such as crystals that act as gold in this game and with the crystals the player can buy boosts or use a certain amount of crystals to buy the previous day's time if the player missed it.

Image Reference:

https://sacartc.files.wordpress.com/2014/03/1519605_10151866013291993_261593251_o.jpg

Have you ever wonder if you could make anything with the help of tissue? Well in this world the players can make almost anything with tissue. At the beginning, the player will wake up in a mysterious room and the whole room is white with only a chair, a table with a box of tissue on it and a locked door. The player is required to use the tissue provided and fold it to make a lock picker and pick the lock to escape the room. The tissue in the tissue world is special, on the surface it feels and looks like an actual tissue weak and fragile but when it's folded it can be sharper than a knife or stronger than steel, it is up to the player's creativity to create something to beat the level in order to move on to the next level. For the first ten levels, there will be all kinds of challenge that required the player to use their creativity with the help of hints given by the game, after these ten levels teaching the player all the basic mechanics of the game then the real challenge comes. This game will be a 3D third person view game that lets the player experience the world with 'Tissue' being the main tool for escaping, fighting, solving puzzles and more.

Image Reference:

http://image.sportsmansguide.com/adimgs/l/1/197411_ts.jpg

This is a game that teaches the player how the traditional mooncake is formed, and not the ones that are made with machines but made by hand. In this game there will be multiple levels and each level will increase the difficulty of making the mooncakes successfully and as the level goes up the player have to be more and more precise with their ingredients. The player will get to experience the history of the full moon festival and how the mooncake was originally from. For each level that the player beat they get to unlock a section of the story. The goal for the player at the end of the game is to fully learn the story of how mooncake first made and what is it for, this way players who finished the game can understand the Chinese culture more in depth. The game will also let the player experience different types of flavors and variation about the mooncake, for example, the player will get a chance to make a mooncake with the flavors of yam, durian, bean paste etc.

Image Reference:

https://media.licdn.com/mpr/mpr/jc/AAEAAQAAAAAAAAXgAAAAJGFjMWYxNzI5LWQwYzItNGY3Yy1hMmU3LWUwMTFjNDMyMDI2MQ.jpg

Cloud traveller!

This is a 3D third person view game that is mainly based on parkour. Have you ever wonder if you can running and jump around the sky? This game gives the player a chance to do so, the player have to run and avoid obstacles as he/she travels through the clouds. If the player fall of the edge and fell between the clouds then the level will restart, for each level the game will give the player 3 lives once the lives are used up then the player have to move back a level. The goal of this game is to travel until the end and beat all of the levels. The game will also have coins for the players to pick up, the coins can be use after each level to rank up the stats for the player for example jumping strength, running speed, 2x exp etc. The coins also have another purpose and that is to lead the players towards to the right path.

Image reference:

http://www.123rf.com/photo_31258076_blue-sport-shoes-running-on-clouds-soft-walking-concept.html

This is a game designed for mobile devices, this game lets players stop the process of the candies being flush down. In this game there are all kind of candies from skittles to Reese's chocolates, the goal in this game is to organize and separate the different variety of candies under 60 seconds. There will be multiple levels for the player to beat, each level there will be a random pile of candies place in front of the player for he/she to sort out, if the player is able to separate them correctly then the player will be rewarded. Players can save up points at every level and use their points to buy helpers to help them organize the candies. After each round ends the character in the game will flush down all the candies and there will be an extra mechanics for the player to push up as many candies as possible to gain extra points. For each 100th level that the player beats (online) then the company will mail them a box of a random type of candies, of course if the player is willing to share their address with the game's company. This might motivate the player to try harder for free candies.


Image Reference:

http://catchmyparty.com/photos/1137065

This is a 3D third person view game that tests out the player's capability to dodge and avoid obstacles at a fast pace. In this game, the player has to walk into a training room in order to start the level. The training room will have walls from all angle surrounding the player and it will project itself to the environment that whichever level the player is at. For example in level one the room will have 20 or more guns on every side of the walls surrounding the player and the guns will fire at a very slow speed and from a random direction that requires the player to dodge it. While the bullets are fired the game will also show the line of fire estimating where the bullets will hit and expect the player to dodge it between that time. Special abilities will also be added into this game like time stop, invincible ability, armors, shield. All of these special abilities have their own timeouts like the invincibility have a time limit of 20 seconds and after that, the player has to dodge whatever coming at them with their skills. The time stop ability is unique and is with the player in every level, the player can use it only once in each level and will be replenished as the player enter the next level. The levels won't be only limited with bullets shooting at the players there will also be lasers, poison brownies, pugs, missiles etc. When the player gets to a harder level where many bullets are fired towards them and they can't dodge it in time then therefore the player can use the ability 'time stop' to pause time for 10 seconds and the player can dodge all of the bullets or just stand at a corner where the bullets are reaching at the moment. As the player reaches a certain level/rank then there will be an upgrade to let the player choose either they want to continue with the 'time stop' ability or a new ability like 'time adjuster'. 'Time adjuster' is an ability that allows the player to go back 10 seconds upon their death to give them another chance to dodge the bullets and let them advance to the next level. This is not a permanent choice the player can go back to change it later on in the game if they are used to the 'time stop' ability. The goal of this game is to rank up as high as possible and beat as many levels as possible to compete in an online scoreboard.

Image Reference:

http://www.mangapanda.com/world-trigger/23/2

This is a 'cover' game that is designed to play in VR, the game requires the players to catch flies. There are multiple levels and for each level that the players beat there will be more flies and the flies will have more agility. The game wants the player to experience how to trap flies using only flies preventer that covers food and prevents flies from going near the food. The game uses a motion sensor as the main controller, therefore the players can experience the whole gaming experience of how to catch flies. As the level progress more enemy types can and will be spawn in as the level progress harder. Points system and timer system can be also added to make the game more interesting and challenging. There can also help that the players can get help as the levels get too hard. For example, the players can use 50 of their points to use a special move and the AI will not capture all of the flies.

Image Reference:

https://ae01.alicdn.com/kf/HTB1CC8tJVXXXXXGXXXXq6xXFXXXF/Hot-Sale-Green-Transparent-Microwave-Ventilated-font-b-Plate-b-font-Dish-font-b-Food-b.jpg

This is a 3D third person view game that involves pizza as the main theme. Players are required to equip pizza armors and pizza related weapons into PvP. You guessed it, players can shoot pepperoni at each other during PvP. The stage will be set for two teams of players to fight and kill each other to gain points, whichever team reaches a thousand points wins the match. Each kill gives the team two points, a headshot or a sneak attack will grant the player 3 points. The cheese guns shoot out a slimy liquid that slows down an opponent's mobility greatly and the effect will last for 60 seconds. The famous pepperoni gun can only be earn in the game when a player reaches level 25, other guns besides from the pepperoni gun can also be earn in game or buy in the game shop. The goal in this game is to fight and win with a randomly selected team and rank up as the game continues.

Image Reference:

http://lh3.googleusercontent.com/xQLV9IhA4-HhukAz7R1T-GRUhKX2ZojLFurIwLei8R0Ga9E3UK8hhRJRF8vc6UpYyxZZ-gAUbIMBlSareXuEgwyyLgfj=s400

Fishreaper is a 3D 3rd person view game that gives players the power of fish spirit. The fish spirit can both attack and defense. This is a game heavily based on PvE where players have to rank up to determine their skills. During the game the players have to fight different bosses and minions in order to clear the level, the bosses will be as hard 'Dark Souls' bosses. The fish spirit can act as a shield when bullets or other incoming aerial attack, they swim around the players from top to bottom acting like a shield surrounding the player. When attacking with the fish spirit they can transform into attacking spears but have a water side effect, if when facing an enemy with fire base they will take less damage because of the fish's natural element 'water'. The players will be rewarded as they rank up every rank, they will mostly be rewarded with in-game gold and some special items such as legendary weapons and/or armor.

Image Reference:

http://nanomortis.deviantart.com/art/Ghost-Of-The-Galaxies-566711256

This is a game for people who loves long range attacks that have a flashy power. This game is heavily based on PvE where players are challenged in to improving or beating the other teams. This game allows players to form teams and hunt for monsters using strategies and teamwork in a rocky terrain. The asteroids are based on energy, if a player runs out of energy in the game then they cannot use this skill anymore but to let the players continue with their mission there will be some pickups to replenish their energy.

This game is a 3D third person view game that has the usual level systems. To prevent unfairness and providing goals in this game there will also be a ranked system. If a player's level is below those who are OP then they will only be matched with those players who are similar levels. There is also another purpose for levels in this game, for each level player will gain more energy than before. The asteroids skills usage are limited to the energy that a player has.

Image Reference:

http://vignette4.wikia.nocookie.net/fairytail/images/3/35/Jellal_hits_Jura_with_Meteor.png/revision/latest?cb=20121208054802

This is a 3D third person game that is designed for people who likes to player agility games andact actively. This game is heavily based on PvP but there will be some PvE locations for players to farm and level up. In this game, the player can create a square space in anywhere on the air that has a limit of maximum 1-meter distance away from the player. The player can only create one at a time, but it can be improvised. If the player wants to lure an enemy to a trap they can set up invisible grasshopper tiles anywhere ahead of time. The invisible grasshopper tiles are invisible for enemies but are visible to teammates, these invisible grasshopper does not have a maximum distance between the player and the tiles. These grasshopper tiles can use effectively in combat if the player knows how to. For example, the player can set up a grasshopper tile right in front of an enemy while they are running away to push them back toward the player and the player can slash or instant kill the enemy like an assassin with great agility.



Image Reference:

http://vignette2.wikia.nocookie.net/worldtrigger/images/1/13/Grasshopper.jpg/revision/latest?cb=20140521021110

This is a game about a farewell party to send away your friend, the goal in this game require the player to try to prank their friend as much as possible within a time limit of 60 seconds. The setting of the first level is at a hotel room where there are piles of food set up for lunch. The friend is out to buy some drinks and he/she will come back really soon, the aim is to set up all kinds of prank before he/she returns. Each stage of this level only gives the player 60 seconds to set up before moving into the next stage. The 1st stage requires the player to mix toothpaste on any of the dishes and mix other edible paste/ingredients on different plates of food. For example, the player can mix a bunch of salt on the chocolate fudge or mix toothpaste with the mayonnaise, not anything too extreme just a small prank. Other levels will require the player to do different things, but mostly just a small prank, this game aims for people whose age are above 12 years old.

Image Reference:

http://prankked.com/wp-content/uploads/2011/06/twinkie-cubicle-prank.jpg

This is a game about a racing game where humans have to race from the safe house at the beginning to the end point outside of the deathly snowfield. A group of prisoners was dropped in the middle of a snowfield where a safe house/safe point, there is five Kawasaki robot suit hanging around the house. The players have to equip these robot suits and race towards the end point/goal. The location will be shown briefly inside the safe house and there will also be guidelines and a mini-map on the top right of the screen when the players equip the robot suit. The Kawasaki robot suit is designed to give the human body more power and more strength to run faster or carry heavier objects. When a player steps out of the house then all five players will automatically force to start the race, once the race starts the objective/goal's gate will begin closing only the first three players that can get through will be able to proceed to the next level. The loser will be eliminated from the game and might have to start over. As the level proceeds higher the difficulty will also increase, the second level will not just speed it requires the players to dodge incoming ice-darts that will appear suddenly from 3-5 meters away and the player have to try and dodge it, if they don't they will get frozen on that spot for 10 seconds in order to continue again. The goal in this game is to escape from this hell hole where it acts like a prison but the prisoners are given a chance to race and escape.

Note: The actual Kawasaki robot suit only helps lift heavy objects, I have applied this idea to a game and make it do more than just lifting heavy objects.

Reference Images:

https://techcrunch.com/2011/09/21/video-kawasakis-power-assist-robot-suit-helps-humans-lift-heavy-objects/

This is a game about escaping a void room, there will be all kinds of imagination in the room to stop the player from exiting. The main goal is to escape this room in the void, the game will challenge the player's mind whatever the player thinks its safe then it's the most dangerous. And if the player charges at the most dangerous spot then they will escape for example the player have to charge into a vortex like place in order to escape. The game challenges the players to think outside of the box to break free. There will be all kinds of distraction in the room like a fake door or fake secret door that leads the player to think it's the right doorway and then die. The will be power ups and in game hints given to the player to not let the player feel lost and bored of the game, the player can also choose whether they want to take the hint or not.

Image Reference:

https://db4sgowjqfwig.cloudfront.net/campaigns/141691/assets/603654/the_abyss_by_alexiuss-d5im6xf.jpg?1466272383

This game is a game design for people who are interested about hairdressing or wants to be a hairdresser. This is a game designed for mobile phones so that player can enjoy and try out hairdressing wherever and whenever they want. This game teaches the players how to cut three basic hair style, bald cut, classic female straight cut and a classic male cut. There will be in-game items that the players can earn after beating each level, like the hair dryer, combs and other accessories necessary for a hair salon. The game will teach the players different techniques and different patterns and train them to cut the hair of both genders. If the players failed at some patterns or completely failed then the customer will stand up and angrily complain, therefore the player have to restart that level. The goal of this game is to let the players enjoy the experience of being a hairdresser and also understand how the hairdresser feel when people are unhappy with their haircuts and complained.

Image Reference:

http://media1.s-nbcnews.com/j/newscms/2015_50/892076/hairdresser-today-tease-151209_54609a4b846572320170dc5956b6cca8.today-inline-large.jpg

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09